boredom: wants to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to play 1.00
wants to see person play game 0.92
wants to play game with your friend 0.87
wants to play game of chess 0.86
wants to play card 0.83
wants to play chess 0.83
wants to work 0.82
wants to have fun 0.80
wants to see something new 0.78
wants to have rest 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
Evidence: 0.25
¬ Remarkable(fatigue, wants to have rest)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
Evidence: 0.50
¬ Remarkable(exhaustion, wants to have rest)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.50
Remarkable(exhaustion, wants to have rest)
Evidence: 0.08
¬ Plausible(exhaustion, wants to have rest)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.25
Remarkable(fatigue, wants to have rest)
Evidence: 0.20
¬ Plausible(fatigue, wants to have rest)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.28
¬ Salient(boredom, wants to play)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.15
¬ Remarkable(boredom, wants to play game of chess)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.12
¬ Remarkable(boredom, wants to play card)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.12
¬ Remarkable(boredom, wants to play chess)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.12
¬ Salient(boredom, wants to play game of chess)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.09
¬ Salient(boredom, wants to play card)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.11
¬ Salient(boredom, wants to play chess)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.09
¬ Salient(boredom, wants to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.24
¬ Plausible(boredom, wants to play game of chess)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.23
¬ Plausible(boredom, wants to play chess)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.24
¬ Plausible(boredom, wants to play card)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.26
¬ Plausible(boredom, wants to work)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.27
¬ Salient(boredom, wants to work)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.69
Remarkable(boredom, wants to play)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.42
¬ Plausible(boredom, wants to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.48
¬ Typical(boredom, wants to work)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.86
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.65
¬ Typical(boredom, wants to play game of chess)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.83
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.68
¬ Typical(boredom, wants to play card)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.31
Typical(boredom, wants to play)
Evidence: 0.70
¬ Typical(boredom, wants to play chess)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.28
Salient(boredom, wants to play)
Evidence: 0.31
¬ Typical(boredom, wants to play)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.40
Plausible(boredom, wants to play)
Evidence: 0.31
¬ Typical(boredom, wants to play)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
Evidence: 0.57
¬ Typical(fatigue, wants to have rest)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
Evidence: 0.64
¬ Typical(exhaustion, wants to have rest)
0.05
Rule weight: 0.14
Evidence weight: 0.40
Similarity weight: 0.92
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)