loneliness: wants to meet person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.65
, emotion
Weight: 0.60
, issue
Weight: 0.57
, matter
Weight: 0.56
, thing
Weight: 0.53
Siblings boredom
Weight: 0.35
, emptiness
Weight: 0.35
, despair
Weight: 0.35
, sadness
Weight: 0.34
, alienation
Weight: 0.34

Related properties

Property Similarity
wants to meet person 1.00
wants to meet interest person 0.91
wants to meet friend 0.91
be at meet 0.89
wants to talk to someone 0.80
wants to entertain someone 0.80
wants to make person laugh 0.79
wants to make friend 0.78
wants to see person play game 0.77
wants to work 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.06
¬ Remarkable(boredom, wants to meet interest person)
0.12
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.04
¬ Remarkable(boredom, be at meet)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.50
¬ Remarkable(boredom, wants to entertain someone)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.06
Remarkable(boredom, wants to meet interest person)
Evidence: 0.18
¬ Plausible(boredom, wants to meet interest person)
0.46
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.04
Remarkable(boredom, be at meet)
Evidence: 0.17
¬ Plausible(boredom, be at meet)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.50
Remarkable(boredom, wants to entertain someone)
Evidence: 0.28
¬ Plausible(boredom, wants to entertain someone)
0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.42
Remarkable(boredom, wants to work)
Evidence: 0.26
¬ Plausible(boredom, wants to work)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.25
¬ Salient(loneliness, wants to meet person)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.11
¬ Plausible(loneliness, wants to meet friend)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.25
Salient(loneliness, wants to meet person)
Evidence: 0.10
¬ Salient(loneliness, wants to make person laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.39
Remarkable(loneliness, wants to meet person)
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.25
Salient(loneliness, wants to meet person)
Evidence: 0.27
¬ Salient(loneliness, wants to meet friend)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.63
Typical(loneliness, wants to meet person)
Evidence: 0.61
¬ Typical(loneliness, wants to meet friend)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.63
Typical(loneliness, wants to meet person)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.39
Remarkable(loneliness, wants to meet person)
Evidence: 0.48
¬ Remarkable(loneliness, wants to meet friend)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.21
¬ Plausible(loneliness, wants to make person laugh)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.25
Salient(loneliness, wants to meet person)
Evidence: 0.27
¬ Salient(loneliness, wants to make friend)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.25
Salient(loneliness, wants to meet person)
Evidence: 0.32
¬ Salient(loneliness, wants to talk to someone)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.63
Typical(loneliness, wants to meet person)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.63
Typical(loneliness, wants to meet person)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.39
Remarkable(loneliness, wants to meet person)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.39
Remarkable(loneliness, wants to meet person)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.25
Salient(loneliness, wants to meet person)
Evidence: 0.63
¬ Typical(loneliness, wants to meet person)
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.12
Plausible(loneliness, wants to meet person)
Evidence: 0.63
¬ Typical(loneliness, wants to meet person)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.44
¬ Typical(boredom, wants to entertain someone)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.48
¬ Typical(boredom, wants to work)
0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.86
¬ Typical(boredom, wants to meet interest person)
0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
Evidence: 0.90
¬ Typical(boredom, be at meet)