loneliness: wants to hear music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.65
, emotion
Weight: 0.60
, issue
Weight: 0.57
, matter
Weight: 0.56
, thing
Weight: 0.53
Siblings boredom
Weight: 0.35
, emptiness
Weight: 0.35
, despair
Weight: 0.35
, sadness
Weight: 0.34
, alienation
Weight: 0.34

Related properties

Property Similarity
wants to hear music 1.00
wants to listen to music 0.93
wants to talk to someone 0.78
wants to go to concert 0.78
wants to learn something new 0.78
wants to see something new 0.77
wants to entertain someone 0.77
wants to see movie 0.77
wants to see art 0.77
wants to read 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.27
¬ Remarkable(boredom, wants to hear music)
0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.14
¬ Remarkable(boredom, wants to listen to music)
0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.21
¬ Remarkable(sadness, wants to listen to music)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.09
¬ Remarkable(boredom, wants to go to concert)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.43
¬ Remarkable(sadness, wants to see art)
0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.50
¬ Remarkable(boredom, wants to entertain someone)
0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.50
¬ Remarkable(boredom, wants to read)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.21
Remarkable(sadness, wants to listen to music)
Evidence: 0.06
¬ Plausible(sadness, wants to listen to music)
0.49
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.27
Remarkable(boredom, wants to hear music)
Evidence: 0.27
¬ Plausible(boredom, wants to hear music)
0.47
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.14
Remarkable(boredom, wants to listen to music)
Evidence: 0.21
¬ Plausible(boredom, wants to listen to music)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.43
Remarkable(sadness, wants to see art)
Evidence: 0.08
¬ Plausible(sadness, wants to see art)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.44
¬ Plausible(boredom, wants to see movie)
0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.20
¬ Plausible(boredom, wants to see art)
0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.50
Remarkable(boredom, wants to entertain someone)
Evidence: 0.28
¬ Plausible(boredom, wants to entertain someone)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.50
Remarkable(boredom, wants to read)
Evidence: 0.28
¬ Plausible(boredom, wants to read)
0.40
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.09
Remarkable(boredom, wants to go to concert)
Evidence: 0.19
¬ Plausible(boredom, wants to go to concert)
0.39
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.35
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.35
¬ Salient(loneliness, wants to hear music)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.71
Typical(loneliness, wants to hear music)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.35
Salient(loneliness, wants to hear music)
Evidence: 0.32
¬ Salient(loneliness, wants to talk to someone)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.35
Remarkable(loneliness, wants to hear music)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.35
Salient(loneliness, wants to hear music)
Evidence: 0.71
¬ Typical(loneliness, wants to hear music)
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.10
Plausible(loneliness, wants to hear music)
Evidence: 0.71
¬ Typical(loneliness, wants to hear music)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.52
¬ Typical(boredom, wants to hear music)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.72
¬ Typical(boredom, wants to listen to music)
0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.09
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.83
¬ Typical(sadness, wants to listen to music)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.44
¬ Typical(boredom, wants to entertain someone)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.44
¬ Typical(boredom, wants to read)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.56
¬ Typical(boredom, wants to see art)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.66
¬ Typical(sadness, wants to see art)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
Evidence: 0.80
¬ Typical(boredom, wants to go to concert)