boredom: wants to listen to music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to listen to music 1.00
wants to hear music 0.93
wants to go to concert 0.77
wants to entertain someone 0.77
wants to talk to someone 0.76
wants to read 0.76
wants to learn something new 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.14
¬ Remarkable(boredom, wants to listen to music)
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
0.09
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(boredom, wants to listen to music)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.35
Remarkable(loneliness, wants to hear music)
Evidence: 0.10
¬ Plausible(loneliness, wants to hear music)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.14
¬ Salient(boredom, wants to listen to music)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.72
Typical(boredom, wants to listen to music)
Evidence: 0.52
¬ Typical(boredom, wants to hear music)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.14
Salient(boredom, wants to listen to music)
Evidence: 0.23
¬ Salient(boredom, wants to hear music)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.27
¬ Plausible(boredom, wants to hear music)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.14
Remarkable(boredom, wants to listen to music)
Evidence: 0.27
¬ Remarkable(boredom, wants to hear music)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.14
Remarkable(boredom, wants to listen to music)
Evidence: 0.09
¬ Remarkable(boredom, wants to go to concert)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.14
Salient(boredom, wants to listen to music)
Evidence: 0.10
¬ Salient(boredom, wants to go to concert)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.72
Typical(boredom, wants to listen to music)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.72
Typical(boredom, wants to listen to music)
Evidence: 0.44
¬ Typical(boredom, wants to entertain someone)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.14
Salient(boredom, wants to listen to music)
Evidence: 0.13
¬ Salient(boredom, wants to learn something new)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.72
Typical(boredom, wants to listen to music)
Evidence: 0.44
¬ Typical(boredom, wants to read)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.72
Typical(boredom, wants to listen to music)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.19
¬ Plausible(boredom, wants to go to concert)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.28
¬ Plausible(boredom, wants to entertain someone)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.72
Typical(boredom, wants to listen to music)
Evidence: 0.80
¬ Typical(boredom, wants to go to concert)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.14
Salient(boredom, wants to listen to music)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.28
¬ Plausible(boredom, wants to read)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.14
Salient(boredom, wants to listen to music)
Evidence: 0.27
¬ Salient(boredom, wants to entertain someone)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.14
Remarkable(boredom, wants to listen to music)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.14
Salient(boredom, wants to listen to music)
Evidence: 0.36
¬ Salient(boredom, wants to read)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.14
Remarkable(boredom, wants to listen to music)
Evidence: 0.50
¬ Remarkable(boredom, wants to entertain someone)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.14
Remarkable(boredom, wants to listen to music)
Evidence: 0.50
¬ Remarkable(boredom, wants to read)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.14
Remarkable(boredom, wants to listen to music)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.14
Salient(boredom, wants to listen to music)
Evidence: 0.72
¬ Typical(boredom, wants to listen to music)
Evidence: 0.14
¬ Remarkable(boredom, wants to listen to music)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.21
Plausible(boredom, wants to listen to music)
Evidence: 0.72
¬ Typical(boredom, wants to listen to music)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.14
¬ Remarkable(boredom, wants to listen to music)
Evidence: 0.71
¬ Typical(loneliness, wants to hear music)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(boredom, wants to listen to music)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)