loop: improve programming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents structure
Weight: 0.58
, configuration
Weight: 0.58
, maneuver
Weight: 0.57
, topology
Weight: 0.56
Siblings helix
Weight: 0.32
, bight
Weight: 0.32
, system
Weight: 0.32
, matrix
Weight: 0.32
, optical fiber
Weight: 0.32

Related properties

Property Similarity
improve programming 1.00
be important in programming 0.89
be used in programming 0.88
programming efficiency 0.86
be used in basic programming 0.85
be used in visual basic programming 0.81
be used in visual programming 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.93
Plausible(structure, be important in programming)
Evidence: 0.81
¬ Typical(loop, improve programming)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.93
¬ Plausible(structure, be important in programming)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.89
Evidence: 0.70
¬ Remarkable(loop, improve programming)
Evidence: 0.70
¬ Remarkable(structure, be important in programming)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.93
Plausible(structure, be important in programming)
Evidence: 0.70
Remarkable(loop, improve programming)
Evidence: 0.81
¬ Plausible(loop, improve programming)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.89
¬ Salient(loop, improve programming)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.89
Salient(loop, improve programming)
Evidence: 0.82
¬ Salient(loop, be used in programming)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.81
Typical(loop, improve programming)
Evidence: 0.49
¬ Typical(loop, be used in programming)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.89
Salient(loop, improve programming)
Evidence: 0.98
¬ Salient(loop, be important in programming)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.89
Salient(loop, improve programming)
Evidence: 0.79
¬ Salient(loop, programming efficiency)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.62
¬ Plausible(loop, be used in programming)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.81
Typical(loop, improve programming)
Evidence: 0.55
¬ Typical(loop, programming efficiency)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.89
Salient(loop, improve programming)
Evidence: 0.93
¬ Salient(loop, be used in basic programming)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.63
¬ Plausible(loop, programming efficiency)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.89
Salient(loop, improve programming)
Evidence: 0.82
¬ Salient(loop, be used in visual programming)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.81
Typical(loop, improve programming)
Evidence: 0.49
¬ Typical(loop, be used in visual programming)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.94
¬ Plausible(loop, be important in programming)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Salient(loop, improve programming)
Evidence: 0.95
¬ Salient(loop, be used in visual basic programming)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.81
Typical(loop, improve programming)
Evidence: 0.96
¬ Typical(loop, be important in programming)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.81
Typical(loop, improve programming)
Evidence: 0.78
¬ Typical(loop, be used in basic programming)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.81
¬ Plausible(loop, be used in basic programming)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.62
¬ Plausible(loop, be used in visual programming)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.70
Remarkable(loop, improve programming)
Evidence: 0.68
¬ Remarkable(loop, be important in programming)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.86
¬ Plausible(loop, be used in visual basic programming)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.81
Typical(loop, improve programming)
Evidence: 0.86
¬ Typical(loop, be used in visual basic programming)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.70
Remarkable(loop, improve programming)
Evidence: 0.81
¬ Remarkable(loop, programming efficiency)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.70
Remarkable(loop, improve programming)
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.70
Remarkable(loop, improve programming)
Evidence: 0.87
¬ Remarkable(loop, be used in programming)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.70
Remarkable(loop, improve programming)
Evidence: 0.74
¬ Remarkable(loop, be used in visual basic programming)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.70
Remarkable(loop, improve programming)
Evidence: 0.87
¬ Remarkable(loop, be used in visual programming)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Salient(loop, improve programming)
Evidence: 0.81
¬ Typical(loop, improve programming)
Evidence: 0.70
¬ Remarkable(loop, improve programming)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.81
Plausible(loop, improve programming)
Evidence: 0.81
¬ Typical(loop, improve programming)

Typicality and Rermarkability incompatibility between a parent and a child

0.15
Rule weight: 0.51
Evidence weight: 0.33
Similarity weight: 0.89
Evidence: 0.70
¬ Remarkable(loop, improve programming)
Evidence: 0.96
¬ Typical(structure, be important in programming)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.81
Typical(loop, improve programming)
Evidence: 0.96
¬ Typical(structure, be important in programming)