lottery: be bad for jehova wittness

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents story
Weight: 0.57
, prize
Weight: 0.56
, activity
Weight: 0.55
, scheme
Weight: 0.55
, operation
Weight: 0.55
Siblings gambling
Weight: 0.33
, movie ticket
Weight: 0.33
, ticket
Weight: 0.32
, sweepstakes
Weight: 0.32
, jackpot
Weight: 0.32

Related properties

Property Similarity
be bad for jehova wittness 1.00
has quality bad 0.86
is bad idea 0.81
has quality good 0.78
going for long 0.77
be cheap for tonight 0.76
is expensive anyway 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.64
Plausible(scheme, has quality bad)
Evidence: 0.50
¬ Typical(lottery, be bad for jehova wittness)
0.47
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.80
Plausible(story, has quality good)
Evidence: 0.50
¬ Typical(lottery, be bad for jehova wittness)
0.44
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.71
Plausible(scheme, has quality good)
Evidence: 0.50
¬ Typical(lottery, be bad for jehova wittness)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.64
¬ Plausible(scheme, has quality bad)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.71
¬ Plausible(scheme, has quality good)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.80
¬ Plausible(story, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.73
¬ Remarkable(scheme, has quality bad)
0.37
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.80
¬ Remarkable(scheme, has quality good)
0.37
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.81
¬ Remarkable(story, has quality good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.74
¬ Remarkable(gambling, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.76
¬ Remarkable(gambling, has quality good)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.72
¬ Remarkable(ticket, be cheap for tonight)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.71
¬ Remarkable(movie ticket, is expensive anyway)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.64
Plausible(scheme, has quality bad)
Evidence: 0.22
Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.28
¬ Plausible(lottery, be bad for jehova wittness)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.80
Plausible(story, has quality good)
Evidence: 0.22
Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.28
¬ Plausible(lottery, be bad for jehova wittness)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.71
Plausible(scheme, has quality good)
Evidence: 0.22
Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.28
¬ Plausible(lottery, be bad for jehova wittness)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.74
Remarkable(gambling, has quality bad)
Evidence: 0.77
¬ Plausible(gambling, has quality bad)
0.40
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.76
Remarkable(gambling, has quality good)
Evidence: 0.85
¬ Plausible(gambling, has quality good)
0.38
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.72
Remarkable(ticket, be cheap for tonight)
Evidence: 0.80
¬ Plausible(ticket, be cheap for tonight)
0.37
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.71
Remarkable(movie ticket, is expensive anyway)
Evidence: 0.83
¬ Plausible(movie ticket, is expensive anyway)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.23
¬ Salient(lottery, be bad for jehova wittness)

Similarity expansion

0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.50
Typical(lottery, be bad for jehova wittness)
Evidence: 0.47
¬ Typical(lottery, is bad idea)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.50
Typical(lottery, be bad for jehova wittness)
Evidence: 0.64
¬ Typical(lottery, has quality bad)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.22
Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.49
¬ Remarkable(lottery, has quality bad)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.86
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.55
¬ Plausible(lottery, has quality bad)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.50
Typical(lottery, be bad for jehova wittness)
Evidence: 0.77
¬ Typical(lottery, has quality good)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.56
¬ Plausible(lottery, is bad idea)
0.41
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.23
Salient(lottery, be bad for jehova wittness)
Evidence: 0.58
¬ Salient(lottery, has quality bad)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.77
¬ Plausible(lottery, has quality good)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.81
Evidence: 0.23
Salient(lottery, be bad for jehova wittness)
Evidence: 0.77
¬ Salient(lottery, is bad idea)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.22
Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.77
¬ Remarkable(lottery, has quality good)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.81
Evidence: 0.22
Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.85
¬ Remarkable(lottery, is bad idea)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.23
Salient(lottery, be bad for jehova wittness)
Evidence: 0.91
¬ Salient(lottery, has quality good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.23
Salient(lottery, be bad for jehova wittness)
Evidence: 0.50
¬ Typical(lottery, be bad for jehova wittness)
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.28
Plausible(lottery, be bad for jehova wittness)
Evidence: 0.50
¬ Typical(lottery, be bad for jehova wittness)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.64
¬ Typical(scheme, has quality bad)
0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.67
¬ Typical(scheme, has quality good)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.78
¬ Typical(story, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.78
¬ Typical(gambling, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.86
¬ Typical(gambling, has quality good)
0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.81
¬ Typical(ticket, be cheap for tonight)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.22
¬ Remarkable(lottery, be bad for jehova wittness)
Evidence: 0.86
¬ Typical(movie ticket, is expensive anyway)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.50
Typical(lottery, be bad for jehova wittness)
Evidence: 0.64
¬ Typical(scheme, has quality bad)
0.25
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.50
Typical(lottery, be bad for jehova wittness)
Evidence: 0.67
¬ Typical(scheme, has quality good)
0.23
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.50
Typical(lottery, be bad for jehova wittness)
Evidence: 0.78
¬ Typical(story, has quality good)