maintain good health: requires avoid unpleasant person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires avoid unpleasant person 1.00
requires avoid cruel person 0.86
requires avoid bad food 0.86
requires avoid hate 0.81
requires avoid fight 0.81
requires avoid war 0.81
requires avoid lose sleep 0.80
be motivated by be sick be painful 0.79
requires avoid drug unless necessary 0.79
requires avoid be fatty 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.83
Plausible(maintain good health, requires avoid unpleasant person)
Evidence: 0.02
¬ Salient(maintain good health, requires avoid unpleasant person)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.02
Salient(maintain good health, requires avoid unpleasant person)
Evidence: 0.04
¬ Salient(maintain good health, requires avoid bad food)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.67
Typical(maintain good health, requires avoid unpleasant person)
Evidence: 0.24
¬ Typical(maintain good health, requires avoid bad food)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.02
Salient(maintain good health, requires avoid unpleasant person)
Evidence: 0.02
¬ Salient(maintain good health, requires avoid war)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.02
Salient(maintain good health, requires avoid unpleasant person)
Evidence: 0.01
¬ Salient(maintain good health, be motivated by be sick be painful)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.02
Salient(maintain good health, requires avoid unpleasant person)
Evidence: 0.03
¬ Salient(maintain good health, requires avoid lose sleep)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.05
Remarkable(maintain good health, requires avoid unpleasant person)
Evidence: 0.02
¬ Remarkable(maintain good health, be motivated by be sick be painful)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.05
Remarkable(maintain good health, requires avoid unpleasant person)
Evidence: 0.04
¬ Remarkable(maintain good health, requires avoid war)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.02
Salient(maintain good health, requires avoid unpleasant person)
Evidence: 0.04
¬ Salient(maintain good health, requires avoid drug unless necessary)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.05
Remarkable(maintain good health, requires avoid unpleasant person)
Evidence: 0.07
¬ Remarkable(maintain good health, requires avoid drug unless necessary)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.83
Plausible(maintain good health, requires avoid unpleasant person)
Evidence: 0.95
¬ Plausible(maintain good health, requires avoid bad food)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.05
Remarkable(maintain good health, requires avoid unpleasant person)
Evidence: 0.13
¬ Remarkable(maintain good health, requires avoid lose sleep)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.83
Plausible(maintain good health, requires avoid unpleasant person)
Evidence: 0.81
¬ Plausible(maintain good health, requires avoid war)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.83
Plausible(maintain good health, requires avoid unpleasant person)
Evidence: 0.81
¬ Plausible(maintain good health, be motivated by be sick be painful)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.67
Typical(maintain good health, requires avoid unpleasant person)
Evidence: 0.44
¬ Typical(maintain good health, requires avoid lose sleep)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.83
Plausible(maintain good health, requires avoid unpleasant person)
Evidence: 0.81
¬ Plausible(maintain good health, requires avoid drug unless necessary)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.83
Plausible(maintain good health, requires avoid unpleasant person)
Evidence: 0.90
¬ Plausible(maintain good health, requires avoid lose sleep)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.67
Typical(maintain good health, requires avoid unpleasant person)
Evidence: 0.72
¬ Typical(maintain good health, requires avoid war)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.67
Typical(maintain good health, requires avoid unpleasant person)
Evidence: 0.71
¬ Typical(maintain good health, requires avoid drug unless necessary)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.67
Typical(maintain good health, requires avoid unpleasant person)
Evidence: 0.81
¬ Typical(maintain good health, be motivated by be sick be painful)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.05
Remarkable(maintain good health, requires avoid unpleasant person)
Evidence: 0.35
¬ Remarkable(maintain good health, requires avoid bad food)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(maintain good health, requires avoid unpleasant person)
Evidence: 0.67
¬ Typical(maintain good health, requires avoid unpleasant person)
Evidence: 0.05
¬ Remarkable(maintain good health, requires avoid unpleasant person)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.83
Plausible(maintain good health, requires avoid unpleasant person)
Evidence: 0.67
¬ Typical(maintain good health, requires avoid unpleasant person)