maintain good health: requires avoid war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires avoid war 1.00
requires avoid fight 0.87
requires avoid bad food 0.82
requires avoid hate 0.81
requires avoid unpleasant person 0.81
requires avoid anger 0.80
requires avoid lose sleep 0.80
requires avoid drug unless necessary 0.79
requires avoid heavily process food 0.78
requires avoid gun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.81
Plausible(maintain good health, requires avoid war)
Evidence: 0.02
¬ Salient(maintain good health, requires avoid war)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.02
Salient(maintain good health, requires avoid war)
Evidence: 0.02
¬ Salient(maintain good health, requires avoid unpleasant person)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.02
Salient(maintain good health, requires avoid war)
Evidence: 0.04
¬ Salient(maintain good health, requires avoid bad food)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.02
Salient(maintain good health, requires avoid war)
Evidence: 0.03
¬ Salient(maintain good health, requires avoid lose sleep)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.04
Remarkable(maintain good health, requires avoid war)
Evidence: 0.01
¬ Remarkable(maintain good health, requires avoid heavily process food)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.02
Salient(maintain good health, requires avoid war)
Evidence: 0.01
¬ Salient(maintain good health, requires avoid heavily process food)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.04
Remarkable(maintain good health, requires avoid war)
Evidence: 0.05
¬ Remarkable(maintain good health, requires avoid unpleasant person)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.72
Typical(maintain good health, requires avoid war)
Evidence: 0.24
¬ Typical(maintain good health, requires avoid bad food)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.02
Salient(maintain good health, requires avoid war)
Evidence: 0.04
¬ Salient(maintain good health, requires avoid drug unless necessary)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.04
Remarkable(maintain good health, requires avoid war)
Evidence: 0.07
¬ Remarkable(maintain good health, requires avoid drug unless necessary)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.04
Remarkable(maintain good health, requires avoid war)
Evidence: 0.13
¬ Remarkable(maintain good health, requires avoid lose sleep)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.72
Typical(maintain good health, requires avoid war)
Evidence: 0.44
¬ Typical(maintain good health, requires avoid lose sleep)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.81
Plausible(maintain good health, requires avoid war)
Evidence: 0.83
¬ Plausible(maintain good health, requires avoid unpleasant person)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.81
Plausible(maintain good health, requires avoid war)
Evidence: 0.71
¬ Plausible(maintain good health, requires avoid heavily process food)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.81
Plausible(maintain good health, requires avoid war)
Evidence: 0.95
¬ Plausible(maintain good health, requires avoid bad food)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Plausible(maintain good health, requires avoid war)
Evidence: 0.81
¬ Plausible(maintain good health, requires avoid drug unless necessary)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.81
Plausible(maintain good health, requires avoid war)
Evidence: 0.90
¬ Plausible(maintain good health, requires avoid lose sleep)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.72
Typical(maintain good health, requires avoid war)
Evidence: 0.67
¬ Typical(maintain good health, requires avoid unpleasant person)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.72
Typical(maintain good health, requires avoid war)
Evidence: 0.71
¬ Typical(maintain good health, requires avoid drug unless necessary)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.72
Typical(maintain good health, requires avoid war)
Evidence: 0.96
¬ Typical(maintain good health, requires avoid heavily process food)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.04
Remarkable(maintain good health, requires avoid war)
Evidence: 0.35
¬ Remarkable(maintain good health, requires avoid bad food)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(maintain good health, requires avoid war)
Evidence: 0.72
¬ Typical(maintain good health, requires avoid war)
Evidence: 0.04
¬ Remarkable(maintain good health, requires avoid war)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.81
Plausible(maintain good health, requires avoid war)
Evidence: 0.72
¬ Typical(maintain good health, requires avoid war)