mall: be design to encourage impulse shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents location
Weight: 0.67
, area
Weight: 0.62
, real estate
Weight: 0.60
, property
Weight: 0.59
Siblings convenience store
Weight: 0.37
, department store
Weight: 0.35
, store
Weight: 0.34
, park
Weight: 0.34
, amusement park
Weight: 0.34

Related properties

Property Similarity
be design to encourage impulse shop 1.00
be design to encourage impulse spend 0.96
be used to impulse shop 0.92
be used to go shop in 0.76
be used to go shop 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(mall, be design to encourage impulse shop)
Evidence: 0.78
¬ Remarkable(store, be used to go shop)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.36
Plausible(mall, be design to encourage impulse shop)
Evidence: 0.78
Remarkable(store, be used to go shop)
Evidence: 0.54
¬ Plausible(store, be used to go shop)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.36
Plausible(mall, be design to encourage impulse shop)
Evidence: 0.29
¬ Salient(mall, be design to encourage impulse shop)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.85
Typical(mall, be design to encourage impulse shop)
Evidence: 0.25
¬ Typical(mall, be used to impulse shop)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.85
Typical(mall, be design to encourage impulse shop)
Evidence: 0.89
¬ Typical(mall, be design to encourage impulse spend)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.29
Salient(mall, be design to encourage impulse shop)
Evidence: 0.27
¬ Salient(mall, be design to encourage impulse spend)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.36
Plausible(mall, be design to encourage impulse shop)
Evidence: 0.34
¬ Plausible(mall, be design to encourage impulse spend)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.85
Typical(mall, be design to encourage impulse shop)
Evidence: 0.19
¬ Typical(mall, be used to go shop in)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.46
Remarkable(mall, be design to encourage impulse shop)
Evidence: 0.45
¬ Remarkable(mall, be design to encourage impulse spend)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.36
Plausible(mall, be design to encourage impulse shop)
Evidence: 0.42
¬ Plausible(mall, be used to impulse shop)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.92
Evidence: 0.46
Remarkable(mall, be design to encourage impulse shop)
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.36
Plausible(mall, be design to encourage impulse shop)
Evidence: 0.48
¬ Plausible(mall, be used to go shop in)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.46
Remarkable(mall, be design to encourage impulse shop)
Evidence: 0.85
¬ Remarkable(mall, be used to go shop in)
0.34
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.92
Evidence: 0.29
Salient(mall, be design to encourage impulse shop)
Evidence: 0.80
¬ Salient(mall, be used to impulse shop)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.29
Salient(mall, be design to encourage impulse shop)
Evidence: 0.77
¬ Salient(mall, be used to go shop in)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.29
Salient(mall, be design to encourage impulse shop)
Evidence: 0.85
¬ Typical(mall, be design to encourage impulse shop)
Evidence: 0.46
¬ Remarkable(mall, be design to encourage impulse shop)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.36
Plausible(mall, be design to encourage impulse shop)
Evidence: 0.85
¬ Typical(mall, be design to encourage impulse shop)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(mall, be design to encourage impulse shop)
Evidence: 0.19
¬ Typical(store, be used to go shop)