mall: be used to impulse shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents location
Weight: 0.67
, area
Weight: 0.62
, real estate
Weight: 0.60
, property
Weight: 0.59
Siblings convenience store
Weight: 0.37
, department store
Weight: 0.35
, store
Weight: 0.34
, park
Weight: 0.34
, amusement park
Weight: 0.34

Related properties

Property Similarity
be used to impulse shop 1.00
be design to encourage impulse shop 0.92
be design to encourage impulse spend 0.87
be used to go shop 0.79
be used to shop at 0.79
be used to shop 0.78
be used to go shop in 0.78
be at shop 0.78
be at shop mall 0.75
be used to shop with friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.72
¬ Remarkable(department store, be used to shop)
0.04
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.72
¬ Remarkable(department store, be at shop mall)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.77
¬ Remarkable(store, be used to shop)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.78
¬ Remarkable(store, be used to go shop)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.78
¬ Remarkable(store, be at shop mall)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.78
Remarkable(store, be at shop mall)
Evidence: 0.10
¬ Plausible(store, be at shop mall)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.78
Remarkable(store, be used to go shop)
Evidence: 0.54
¬ Plausible(store, be used to go shop)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.72
Remarkable(department store, be at shop mall)
Evidence: 0.29
¬ Plausible(department store, be at shop mall)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.77
Remarkable(store, be used to shop)
Evidence: 0.63
¬ Plausible(store, be used to shop)
0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.72
Remarkable(department store, be used to shop)
Evidence: 0.63
¬ Plausible(department store, be used to shop)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.80
¬ Salient(mall, be used to impulse shop)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.29
¬ Salient(mall, be design to encourage impulse shop)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.27
¬ Salient(mall, be design to encourage impulse spend)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.76
Remarkable(mall, be used to impulse shop)
Evidence: 0.46
¬ Remarkable(mall, be design to encourage impulse shop)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.76
Remarkable(mall, be used to impulse shop)
Evidence: 0.45
¬ Remarkable(mall, be design to encourage impulse spend)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.36
¬ Plausible(mall, be design to encourage impulse shop)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.25
Typical(mall, be used to impulse shop)
Evidence: 0.11
¬ Typical(mall, be at shop)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.34
¬ Plausible(mall, be design to encourage impulse spend)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.25
Typical(mall, be used to impulse shop)
Evidence: 0.19
¬ Typical(mall, be used to shop)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.25
Typical(mall, be used to impulse shop)
Evidence: 0.19
¬ Typical(mall, be used to shop at)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.25
Typical(mall, be used to impulse shop)
Evidence: 0.19
¬ Typical(mall, be used to go shop in)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.77
¬ Salient(mall, be used to go shop in)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.80
¬ Salient(mall, be used to shop at)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.81
¬ Salient(mall, be used to shop)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.65
¬ Salient(mall, be used to shop with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.23
¬ Plausible(mall, be used to shop with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.86
¬ Salient(mall, be at shop)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.76
Remarkable(mall, be used to impulse shop)
Evidence: 0.85
¬ Remarkable(mall, be used to shop at)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.76
Remarkable(mall, be used to impulse shop)
Evidence: 0.85
¬ Remarkable(mall, be used to go shop in)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.76
Remarkable(mall, be used to impulse shop)
Evidence: 0.85
¬ Remarkable(mall, be used to shop)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.76
Remarkable(mall, be used to impulse shop)
Evidence: 0.83
¬ Remarkable(mall, be at shop)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.76
Remarkable(mall, be used to impulse shop)
Evidence: 0.85
¬ Remarkable(mall, be used to shop with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.47
¬ Plausible(mall, be used to shop at)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.48
¬ Plausible(mall, be used to shop)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.48
¬ Plausible(mall, be used to go shop in)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.25
Typical(mall, be used to impulse shop)
Evidence: 0.34
¬ Typical(mall, be used to shop with friend)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.74
¬ Plausible(mall, be at shop)
0.28
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.92
Evidence: 0.25
Typical(mall, be used to impulse shop)
Evidence: 0.85
¬ Typical(mall, be design to encourage impulse shop)
0.24
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.87
Evidence: 0.25
Typical(mall, be used to impulse shop)
Evidence: 0.89
¬ Typical(mall, be design to encourage impulse spend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.80
Salient(mall, be used to impulse shop)
Evidence: 0.25
¬ Typical(mall, be used to impulse shop)
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.42
Plausible(mall, be used to impulse shop)
Evidence: 0.25
¬ Typical(mall, be used to impulse shop)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.16
¬ Typical(store, be used to shop)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.17
¬ Typical(department store, be used to shop)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.19
¬ Typical(store, be used to go shop)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.33
¬ Typical(department store, be at shop mall)
0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
Evidence: 0.52
¬ Typical(store, be at shop mall)