mall: be design to encourage impulse spend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents location
Weight: 0.67
, area
Weight: 0.62
, real estate
Weight: 0.60
, property
Weight: 0.59
Siblings convenience store
Weight: 0.37
, department store
Weight: 0.35
, store
Weight: 0.34
, park
Weight: 0.34
, amusement park
Weight: 0.34

Related properties

Property Similarity
be design to encourage impulse spend 1.00
be design to encourage impulse shop 0.96
be used to impulse shop 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.34
Plausible(mall, be design to encourage impulse spend)
Evidence: 0.27
¬ Salient(mall, be design to encourage impulse spend)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.89
Typical(mall, be design to encourage impulse spend)
Evidence: 0.85
¬ Typical(mall, be design to encourage impulse shop)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.89
Typical(mall, be design to encourage impulse spend)
Evidence: 0.25
¬ Typical(mall, be used to impulse shop)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.27
Salient(mall, be design to encourage impulse spend)
Evidence: 0.29
¬ Salient(mall, be design to encourage impulse shop)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.34
Plausible(mall, be design to encourage impulse spend)
Evidence: 0.36
¬ Plausible(mall, be design to encourage impulse shop)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.45
Remarkable(mall, be design to encourage impulse spend)
Evidence: 0.46
¬ Remarkable(mall, be design to encourage impulse shop)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.34
Plausible(mall, be design to encourage impulse spend)
Evidence: 0.42
¬ Plausible(mall, be used to impulse shop)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.87
Evidence: 0.45
Remarkable(mall, be design to encourage impulse spend)
Evidence: 0.76
¬ Remarkable(mall, be used to impulse shop)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.27
Salient(mall, be design to encourage impulse spend)
Evidence: 0.80
¬ Salient(mall, be used to impulse shop)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.27
Salient(mall, be design to encourage impulse spend)
Evidence: 0.89
¬ Typical(mall, be design to encourage impulse spend)
Evidence: 0.45
¬ Remarkable(mall, be design to encourage impulse spend)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.34
Plausible(mall, be design to encourage impulse spend)
Evidence: 0.89
¬ Typical(mall, be design to encourage impulse spend)