max: be in same classes with kevin in freak

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.60
, time
Weight: 0.58
, function
Weight: 0.56
, character
Weight: 0.55
, stuff
Weight: 0.55
Siblings olympic games
Weight: 0.32
, free time
Weight: 0.32
, sim
Weight: 0.32
, spongebob squarepants
Weight: 0.32
, lol
Weight: 0.31

Related properties

Property Similarity
be in same classes with kevin in freak 1.00
be in classes with kevin in freak 0.99
be in same classes with kevin 0.96
be in classes with kevin 0.94
put kevin in freak 0.91
be in same classes in freak 0.90
be in classes in freak 0.90
be mad at danny 0.81
go over over kevin 's backyard 0.80
be mad at steve 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(max, be in same classes with kevin in freak)
Evidence: 0.97
¬ Salient(max, be in same classes with kevin in freak)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Typical(max, be in same classes with kevin in freak)
Evidence: 0.72
¬ Typical(max, be mad at danny)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.97
Salient(max, be in same classes with kevin in freak)
Evidence: 0.21
¬ Salient(max, go over over kevin 's backyard)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Typical(max, be in same classes with kevin in freak)
Evidence: 0.61
¬ Typical(max, go over over kevin 's backyard)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.97
Salient(max, be in same classes with kevin in freak)
Evidence: 0.41
¬ Salient(max, be mad at danny)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Typical(max, be in same classes with kevin in freak)
Evidence: 0.67
¬ Typical(max, be mad at steve)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.97
Salient(max, be in same classes with kevin in freak)
Evidence: 0.35
¬ Salient(max, be mad at steve)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.94
Plausible(max, be in same classes with kevin in freak)
Evidence: 0.33
¬ Plausible(max, go over over kevin 's backyard)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.94
Plausible(max, be in same classes with kevin in freak)
Evidence: 0.53
¬ Plausible(max, be mad at danny)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.94
Plausible(max, be in same classes with kevin in freak)
Evidence: 0.47
¬ Plausible(max, be mad at steve)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.51
Remarkable(max, be in same classes with kevin in freak)
Evidence: 0.15
¬ Remarkable(max, go over over kevin 's backyard)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.51
Remarkable(max, be in same classes with kevin in freak)
Evidence: 0.29
¬ Remarkable(max, be mad at steve)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.51
Remarkable(max, be in same classes with kevin in freak)
Evidence: 0.31
¬ Remarkable(max, be mad at danny)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(max, be in same classes with kevin in freak)
Evidence: 0.99
¬ Typical(max, be in same classes with kevin in freak)
Evidence: 0.51
¬ Remarkable(max, be in same classes with kevin in freak)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(max, be in same classes with kevin in freak)
Evidence: 0.99
¬ Typical(max, be in same classes with kevin in freak)