max: be mad at steve

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.60
, time
Weight: 0.58
, function
Weight: 0.56
, character
Weight: 0.55
, stuff
Weight: 0.55
Siblings olympic games
Weight: 0.32
, free time
Weight: 0.32
, sim
Weight: 0.32
, spongebob squarepants
Weight: 0.32
, lol
Weight: 0.31

Related properties

Property Similarity
be mad at steve 1.00
be mad at danny 0.90
put kevin in freak 0.82
be in same classes with kevin in freak 0.80
be in classes with kevin in freak 0.80
be in same classes with kevin 0.79
be in classes with kevin 0.79
go over over kevin 's backyard 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.47
Plausible(max, be mad at steve)
Evidence: 0.35
¬ Salient(max, be mad at steve)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.29
Remarkable(max, be mad at steve)
Evidence: 0.31
¬ Remarkable(max, be mad at danny)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.67
Typical(max, be mad at steve)
Evidence: 0.72
¬ Typical(max, be mad at danny)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.29
Remarkable(max, be mad at steve)
Evidence: 0.15
¬ Remarkable(max, go over over kevin 's backyard)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.35
Salient(max, be mad at steve)
Evidence: 0.41
¬ Salient(max, be mad at danny)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.35
Salient(max, be mad at steve)
Evidence: 0.21
¬ Salient(max, go over over kevin 's backyard)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.47
Plausible(max, be mad at steve)
Evidence: 0.53
¬ Plausible(max, be mad at danny)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.47
Plausible(max, be mad at steve)
Evidence: 0.33
¬ Plausible(max, go over over kevin 's backyard)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.67
Typical(max, be mad at steve)
Evidence: 0.61
¬ Typical(max, go over over kevin 's backyard)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.67
Typical(max, be mad at steve)
Evidence: 0.99
¬ Typical(max, be in same classes with kevin in freak)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.29
Remarkable(max, be mad at steve)
Evidence: 0.51
¬ Remarkable(max, be in same classes with kevin in freak)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.47
Plausible(max, be mad at steve)
Evidence: 0.94
¬ Plausible(max, be in same classes with kevin in freak)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.35
Salient(max, be mad at steve)
Evidence: 0.97
¬ Salient(max, be in same classes with kevin in freak)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.35
Salient(max, be mad at steve)
Evidence: 0.67
¬ Typical(max, be mad at steve)
Evidence: 0.29
¬ Remarkable(max, be mad at steve)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.47
Plausible(max, be mad at steve)
Evidence: 0.67
¬ Typical(max, be mad at steve)