max: go over over kevin 's backyard

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.60
, time
Weight: 0.58
, function
Weight: 0.56
, character
Weight: 0.55
, stuff
Weight: 0.55
Siblings olympic games
Weight: 0.32
, free time
Weight: 0.32
, sim
Weight: 0.32
, spongebob squarepants
Weight: 0.32
, lol
Weight: 0.31

Related properties

Property Similarity
go over over kevin 's backyard 1.00
put kevin in freak 0.84
be in classes with kevin in freak 0.81
be in classes with kevin 0.81
be in same classes with kevin 0.81
be in same classes with kevin in freak 0.80
be mad at danny 0.78
be mad at steve 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.33
Plausible(max, go over over kevin 's backyard)
Evidence: 0.21
¬ Salient(max, go over over kevin 's backyard)

Similarity expansion

0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.15
Remarkable(max, go over over kevin 's backyard)
Evidence: 0.31
¬ Remarkable(max, be mad at danny)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.15
Remarkable(max, go over over kevin 's backyard)
Evidence: 0.29
¬ Remarkable(max, be mad at steve)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.61
Typical(max, go over over kevin 's backyard)
Evidence: 0.72
¬ Typical(max, be mad at danny)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.61
Typical(max, go over over kevin 's backyard)
Evidence: 0.67
¬ Typical(max, be mad at steve)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.21
Salient(max, go over over kevin 's backyard)
Evidence: 0.35
¬ Salient(max, be mad at steve)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.21
Salient(max, go over over kevin 's backyard)
Evidence: 0.41
¬ Salient(max, be mad at danny)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.33
Plausible(max, go over over kevin 's backyard)
Evidence: 0.47
¬ Plausible(max, be mad at steve)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.33
Plausible(max, go over over kevin 's backyard)
Evidence: 0.53
¬ Plausible(max, be mad at danny)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.61
Typical(max, go over over kevin 's backyard)
Evidence: 0.99
¬ Typical(max, be in same classes with kevin in freak)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.15
Remarkable(max, go over over kevin 's backyard)
Evidence: 0.51
¬ Remarkable(max, be in same classes with kevin in freak)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.33
Plausible(max, go over over kevin 's backyard)
Evidence: 0.94
¬ Plausible(max, be in same classes with kevin in freak)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.80
Evidence: 0.21
Salient(max, go over over kevin 's backyard)
Evidence: 0.97
¬ Salient(max, be in same classes with kevin in freak)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(max, go over over kevin 's backyard)
Evidence: 0.61
¬ Typical(max, go over over kevin 's backyard)
Evidence: 0.15
¬ Remarkable(max, go over over kevin 's backyard)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.33
Plausible(max, go over over kevin 's backyard)
Evidence: 0.61
¬ Typical(max, go over over kevin 's backyard)