mead: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents alcoholic beverage
Weight: 0.63
, drink
Weight: 0.58
, wine
Weight: 0.51
, beverage
Weight: 0.51
, man
Weight: 0.48
Siblings vodka
Weight: 0.36
, cider
Weight: 0.35
, whiskey
Weight: 0.35
, white wine
Weight: 0.35
, beer
Weight: 0.34

Related properties

Property Similarity
be used to get drunk 1.00
causes get drunk 0.98
be drunk 0.97
be motivated by get drunk 0.97
make you drunk 0.96
be used to get little drunk 0.95
make person drunk 0.95
be drunk by person 0.95
causes become drunk 0.92
causes get totally drunk 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.39
Plausible(drink, be used to get drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.41
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.97
Evidence: 0.39
Plausible(drink, be motivated by get drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.38
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.37
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.95
Evidence: 0.29
Plausible(wine, be used to get little drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.36
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.92
Evidence: 0.31
Plausible(drink, causes become drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.35
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.95
Evidence: 0.26
Plausible(wine, be drunk by person)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.35
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.96
Evidence: 0.24
Plausible(wine, make you drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.35
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.95
Evidence: 0.24
Plausible(wine, make person drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.33
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.97
Evidence: 0.18
Plausible(wine, be drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
0.29
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.17
Plausible(drink, causes get totally drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.18
¬ Plausible(wine, be drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.24
¬ Plausible(wine, make you drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.24
¬ Plausible(wine, make person drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.28
¬ Plausible(wine, be used to get drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.17
¬ Plausible(drink, causes get totally drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.26
¬ Plausible(wine, be drunk by person)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.29
¬ Plausible(wine, be used to get little drunk)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.31
¬ Plausible(drink, causes become drunk)
0.06
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.39
¬ Plausible(drink, be used to get drunk)
0.06
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.97
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.39
¬ Plausible(drink, be motivated by get drunk)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
0.42
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.40
¬ Remarkable(wine, be used to get little drunk)
0.41
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.47
¬ Remarkable(wine, be drunk)
0.37
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.60
¬ Remarkable(wine, make you drunk)
0.36
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.95
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.59
¬ Remarkable(wine, be drunk by person)
0.34
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.68
¬ Remarkable(wine, make person drunk)
0.31
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.82
¬ Remarkable(drink, be used to get drunk)
0.29
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.92
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.82
¬ Remarkable(drink, causes become drunk)
0.28
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.97
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.89
¬ Remarkable(drink, be motivated by get drunk)
0.28
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.86
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.77
¬ Remarkable(drink, causes get totally drunk)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.54
¬ Remarkable(beer, be used to get drunk)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.39
Plausible(drink, be used to get drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.40
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.39
Plausible(drink, be motivated by get drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.40
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.18
Plausible(wine, be drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.40
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.24
Plausible(wine, make you drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.29
Plausible(wine, be used to get little drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.24
Plausible(wine, make person drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.26
Plausible(wine, be drunk by person)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.31
Plausible(drink, causes become drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.17
Plausible(drink, causes get totally drunk)
Evidence: 0.56
Remarkable(mead, be used to get drunk)
Evidence: 0.06
¬ Plausible(mead, be used to get drunk)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.54
Remarkable(beer, be used to get drunk)
Evidence: 0.17
¬ Plausible(beer, be used to get drunk)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.54
¬ Salient(mead, be used to get drunk)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.54
Salient(mead, be used to get drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.06
Plausible(mead, be used to get drunk)
Evidence: 0.59
¬ Typical(mead, be used to get drunk)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.26
¬ Typical(drink, be used to get drunk)
0.43
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.23
¬ Typical(drink, be motivated by get drunk)
0.39
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)
0.39
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.31
¬ Typical(drink, causes become drunk)
0.38
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.39
¬ Typical(wine, make person drunk)
0.38
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.39
¬ Typical(wine, be drunk by person)
0.38
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.42
¬ Typical(wine, make you drunk)
0.38
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get little drunk)
0.35
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.51
¬ Typical(wine, be drunk)
0.32
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.49
¬ Typical(drink, causes get totally drunk)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.56
¬ Remarkable(mead, be used to get drunk)
Evidence: 0.52
¬ Typical(beer, be used to get drunk)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.26
¬ Typical(drink, be used to get drunk)
0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.23
¬ Typical(drink, be motivated by get drunk)
0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)
0.39
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.31
¬ Typical(drink, causes become drunk)
0.39
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.39
¬ Typical(wine, make person drunk)
0.39
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.42
¬ Typical(wine, make you drunk)
0.39
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.39
¬ Typical(wine, be drunk by person)
0.38
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get little drunk)
0.37
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.51
¬ Typical(wine, be drunk)
0.33
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.59
Typical(mead, be used to get drunk)
Evidence: 0.49
¬ Typical(drink, causes get totally drunk)