meatball: get tough

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.62
, dish
Weight: 0.61
, ingredient
Weight: 0.57
, favorite
Weight: 0.56
, pasta
Weight: 0.54
Siblings spaghetti sauce
Weight: 0.36
, potato salad
Weight: 0.36
, steak
Weight: 0.36
, ravioli
Weight: 0.35
, lasagna
Weight: 0.35

Related properties

Property Similarity
get tough 1.00
is tough 0.98
is hard 0.82
go bad 0.79
be bad for game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.75
¬ Typical(meatball, get tough)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.24
¬ Remarkable(steak, is tough)
0.11
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.35
¬ Remarkable(steak, get tough)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.03
¬ Remarkable(potato salad, go bad)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.32
¬ Remarkable(steak, is hard)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.51
Remarkable(meatball, get tough)
Evidence: 0.66
¬ Plausible(meatball, get tough)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.35
Remarkable(steak, get tough)
Evidence: 0.35
¬ Plausible(steak, get tough)
0.55
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.24
Remarkable(steak, is tough)
Evidence: 0.27
¬ Plausible(steak, is tough)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.03
Remarkable(potato salad, go bad)
Evidence: 0.02
¬ Plausible(potato salad, go bad)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.32
Remarkable(steak, is hard)
Evidence: 0.46
¬ Plausible(steak, is hard)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.70
¬ Salient(meatball, get tough)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.75
Typical(meatball, get tough)
Evidence: 0.81
¬ Typical(meatball, is tough)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.70
Salient(meatball, get tough)
Evidence: 0.76
¬ Salient(meatball, is tough)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.73
¬ Plausible(meatball, is tough)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.51
Remarkable(meatball, get tough)
Evidence: 0.50
¬ Remarkable(meatball, is tough)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.70
Salient(meatball, get tough)
Evidence: 0.68
¬ Salient(meatball, is hard)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.75
Typical(meatball, get tough)
Evidence: 0.81
¬ Typical(meatball, is hard)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.51
Remarkable(meatball, get tough)
Evidence: 0.41
¬ Remarkable(meatball, is hard)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.69
¬ Plausible(meatball, is hard)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.70
Salient(meatball, get tough)
Evidence: 0.75
¬ Typical(meatball, get tough)
Evidence: 0.51
¬ Remarkable(meatball, get tough)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.66
Plausible(meatball, get tough)
Evidence: 0.75
¬ Typical(meatball, get tough)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.47
¬ Typical(steak, get tough)
0.10
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.48
¬ Typical(steak, is tough)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.20
¬ Typical(potato salad, go bad)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.51
¬ Remarkable(meatball, get tough)
Evidence: 0.62
¬ Typical(steak, is hard)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.75
Typical(meatball, get tough)
Evidence: 0.65
¬ Typical(item, be bad for game)