perform: be used to entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents service
Weight: 0.43
, action
Weight: 0.32
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Weight: 0.30
, anything
Weight: 0.27
, game
Weight: 0.24
Siblings bar service
Weight: 0.28
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Weight: 0.28
, bus stop
Weight: 0.27
, meet
Weight: 0.27
, postal service
Weight: 0.27

Related properties

Property Similarity
be used to entertain 1.00
causes entertain 0.96
be used to entertain person 0.95
be used to entertain others 0.94
be used to entertain other person 0.92
causes entertain other person 0.88
be excite 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.11
¬ Typical(perform, be used to entertain)
0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.63
Plausible(action, be excite)
Evidence: 0.11
¬ Typical(perform, be used to entertain)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.63
¬ Plausible(action, be excite)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.75
¬ Remarkable(perform, be used to entertain)
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(perform, be used to entertain)
Evidence: 0.49
¬ Remarkable(action, be excite)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.75
Remarkable(perform, be used to entertain)
Evidence: 0.79
¬ Plausible(perform, be used to entertain)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.63
Plausible(action, be excite)
Evidence: 0.75
Remarkable(perform, be used to entertain)
Evidence: 0.79
¬ Plausible(perform, be used to entertain)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.93
¬ Salient(perform, be used to entertain)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.23
¬ Plausible(perform, be used to entertain others)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.93
Salient(perform, be used to entertain)
Evidence: 0.68
¬ Salient(perform, be used to entertain others)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.93
Salient(perform, be used to entertain)
Evidence: 0.89
¬ Salient(perform, causes entertain)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.93
Salient(perform, be used to entertain)
Evidence: 0.85
¬ Salient(perform, be used to entertain person)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.93
Salient(perform, be used to entertain)
Evidence: 0.74
¬ Salient(perform, be used to entertain other person)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.30
¬ Plausible(perform, be used to entertain other person)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.54
¬ Plausible(perform, be used to entertain person)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.24
¬ Plausible(perform, causes entertain other person)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.93
Salient(perform, be used to entertain)
Evidence: 0.71
¬ Salient(perform, causes entertain other person)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.65
¬ Plausible(perform, causes entertain)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.11
Typical(perform, be used to entertain)
Evidence: 0.18
¬ Typical(perform, causes entertain)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.75
Remarkable(perform, be used to entertain)
Evidence: 0.75
¬ Remarkable(perform, causes entertain)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.75
Remarkable(perform, be used to entertain)
Evidence: 0.70
¬ Remarkable(perform, be used to entertain others)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.75
Remarkable(perform, be used to entertain)
Evidence: 0.76
¬ Remarkable(perform, be used to entertain person)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.11
Typical(perform, be used to entertain)
Evidence: 0.22
¬ Typical(perform, be used to entertain person)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.75
Remarkable(perform, be used to entertain)
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.75
Remarkable(perform, be used to entertain)
Evidence: 0.74
¬ Remarkable(perform, causes entertain other person)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.11
Typical(perform, be used to entertain)
Evidence: 0.35
¬ Typical(perform, be used to entertain other person)
0.50
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.94
Evidence: 0.11
Typical(perform, be used to entertain)
Evidence: 0.43
¬ Typical(perform, be used to entertain others)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.11
Typical(perform, be used to entertain)
Evidence: 0.42
¬ Typical(perform, causes entertain other person)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Salient(perform, be used to entertain)
Evidence: 0.11
¬ Typical(perform, be used to entertain)
Evidence: 0.75
¬ Remarkable(perform, be used to entertain)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Plausible(perform, be used to entertain)
Evidence: 0.11
¬ Typical(perform, be used to entertain)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(perform, be used to entertain)
Evidence: 0.20
¬ Typical(action, be excite)
0.30
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.75
¬ Remarkable(perform, be used to entertain)
Evidence: 0.49
¬ Typical(game, be used to entertain person)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.11
Typical(perform, be used to entertain)
Evidence: 0.20
¬ Typical(action, be excite)
0.26
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 0.95
Evidence: 0.11
Typical(perform, be used to entertain)
Evidence: 0.49
¬ Typical(game, be used to entertain person)