game: be used to entertain person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to entertain person 1.00
causes entertain 0.92
be motivated by it entertain 0.92
be used to entertain child 0.92
be motivated by entertain yourself 0.87
be used to entertain person bring them close together 0.86
be used to entertain guest 0.85
be used to be amuse 0.77
be used to interact with other person 0.77
be used to amuse oneself 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.55
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.53
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.70
Plausible(play game, causes entertain)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.49
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.91
Plausible(play game, be used to interact with other person)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.46
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.36
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.35
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.31
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.08
Plausible(board game, be used to entertain guest)
Evidence: 0.49
¬ Typical(game, be used to entertain person)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.08
¬ Plausible(board game, be used to entertain guest)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.04
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.70
¬ Plausible(play game, causes entertain)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.80
¬ Plausible(play game, be used to be amuse)
0.03
Rule weight: 0.09
Evidence weight: 0.30
Similarity weight: 0.92
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.89
¬ Plausible(play game, be motivated by it entertain)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.87
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.91
¬ Plausible(play game, be motivated by entertain yourself)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.91
¬ Plausible(play game, be used to interact with other person)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.37
¬ Remarkable(play game, causes entertain)
0.40
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.19
¬ Remarkable(play game, be used to be amuse)
0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.32
¬ Remarkable(play game, be used to interact with other person)
0.37
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.49
¬ Remarkable(board game, be used to entertain guest)
0.34
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.92
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)
0.32
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
0.30
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.92
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
0.28
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.87
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.91
¬ Remarkable(play game, be motivated by entertain yourself)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.70
Plausible(play game, causes entertain)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.35
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.14
Plausible(board game, be used to entertain child)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.33
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.32
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.08
Plausible(board game, be used to entertain guest)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.91
Plausible(play game, be used to interact with other person)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.63
¬ Salient(game, be used to entertain person)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.49
Remarkable(game, be used to entertain person)
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.63
Salient(game, be used to entertain person)
Evidence: 0.80
¬ Salient(game, be used to amuse oneself)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.63
Salient(game, be used to entertain person)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.49
¬ Typical(game, be used to entertain person)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.08
¬ Typical(play game, be motivated by it entertain)
0.43
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
0.40
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.29
¬ Typical(play game, causes entertain)
0.36
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.35
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)
0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.37
¬ Typical(play game, be used to interact with other person)
0.29
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.69
¬ Typical(board game, be used to entertain guest)
0.27
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
Evidence: 0.67
¬ Typical(play game, be used to be amuse)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.08
¬ Typical(play game, be motivated by it entertain)
0.41
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
0.38
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.29
¬ Typical(play game, causes entertain)
0.34
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.33
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.37
¬ Typical(play game, be used to interact with other person)
0.27
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.69
¬ Typical(board game, be used to entertain guest)
0.25
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.49
Typical(game, be used to entertain person)
Evidence: 0.67
¬ Typical(play game, be used to be amuse)