pet: be good for people

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents animal
Weight: 0.67
, friend
Weight: 0.64
, creature
Weight: 0.64
Siblings hamster
Weight: 0.74
, guinea pig
Weight: 0.71
, monkey
Weight: 0.70
, snake
Weight: 0.69
, dog
Weight: 0.69

Related properties

Property Similarity
be good for people 1.00
be good for us 0.89
make us happy 0.79
be important to us 0.79
is great 0.79
mean to us 0.78
get in foopets 0.77
know make 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(pet, be good for people)
Evidence: 0.97
¬ Salient(pet, be good for people)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Salient(pet, be good for people)
Evidence: 0.98
¬ Salient(pet, be good for us)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Typical(pet, be good for people)
Evidence: 0.97
¬ Typical(pet, be good for us)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.91
Plausible(pet, be good for people)
Evidence: 0.93
¬ Plausible(pet, be good for us)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Salient(pet, be good for people)
Evidence: 0.95
¬ Salient(pet, be important to us)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.97
Salient(pet, be good for people)
Evidence: 0.27
¬ Salient(pet, get in foopets)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.94
Typical(pet, be good for people)
Evidence: 0.86
¬ Typical(pet, be important to us)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.94
Typical(pet, be good for people)
Evidence: 0.46
¬ Typical(pet, get in foopets)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.91
Plausible(pet, be good for people)
Evidence: 0.30
¬ Plausible(pet, get in foopets)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.91
Plausible(pet, be good for people)
Evidence: 0.86
¬ Plausible(pet, be important to us)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.73
Remarkable(pet, be good for people)
Evidence: 0.70
¬ Remarkable(pet, be good for us)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.73
Remarkable(pet, be good for people)
Evidence: 0.33
¬ Remarkable(pet, get in foopets)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.73
Remarkable(pet, be good for people)
Evidence: 0.80
¬ Remarkable(pet, be important to us)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(pet, be good for people)
Evidence: 0.94
¬ Typical(pet, be good for people)
Evidence: 0.73
¬ Remarkable(pet, be good for people)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(pet, be good for people)
Evidence: 0.94
¬ Typical(pet, be good for people)