play baseball: be motivated by you have nothing good to do

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you have nothing good to do 1.00
be used to person with nothing good to do 0.96
requires go do it 0.88
be used to have good time 0.86
be motivated by you enjoy it 0.86
requires know how to run 0.83
requires now how to play 0.81
requires know how to play baseball 0.79
be used to have fun play sport 0.78
be used to person who enjoy play game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.66
¬ Salient(play baseball, be motivated by you have nothing good to do)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.31
¬ Remarkable(play baseball, be used to person with nothing good to do)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.14
¬ Salient(play baseball, be used to person with nothing good to do)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.87
¬ Plausible(play baseball, be used to person with nothing good to do)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.92
¬ Plausible(play baseball, requires go do it)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.88
¬ Plausible(play baseball, be used to have good time)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.88
¬ Remarkable(play baseball, requires go do it)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.81
¬ Remarkable(play baseball, be used to have good time)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.16
¬ Typical(play baseball, requires go do it)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.96
¬ Plausible(play baseball, requires know how to run)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.06
¬ Typical(play baseball, requires now how to play)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.05
¬ Typical(play baseball, requires know how to play baseball)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.79
¬ Remarkable(play baseball, requires know how to run)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.13
¬ Typical(play baseball, requires know how to run)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.98
¬ Plausible(play baseball, requires now how to play)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.98
¬ Plausible(play baseball, requires know how to play baseball)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.08
¬ Typical(play baseball, be used to have fun play sport)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.07
¬ Typical(play baseball, be used to person who enjoy play game)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.87
¬ Remarkable(play baseball, requires now how to play)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.96
¬ Plausible(play baseball, be used to have fun play sport)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.58
¬ Salient(play baseball, requires go do it)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.97
¬ Plausible(play baseball, be used to person who enjoy play game)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.93
¬ Remarkable(play baseball, requires know how to play baseball)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.24
¬ Typical(play baseball, be used to have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.92
¬ Remarkable(play baseball, be used to have fun play sport)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.87
Remarkable(play baseball, be motivated by you have nothing good to do)
Evidence: 0.94
¬ Remarkable(play baseball, be used to person who enjoy play game)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.68
¬ Salient(play baseball, be used to have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.17
Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.39
¬ Typical(play baseball, be used to person with nothing good to do)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.79
¬ Salient(play baseball, requires know how to run)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.72
¬ Salient(play baseball, be used to person who enjoy play game)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.77
¬ Salient(play baseball, be used to have fun play sport)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.88
¬ Salient(play baseball, requires now how to play)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.85
¬ Salient(play baseball, requires know how to play baseball)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(play baseball, be motivated by you have nothing good to do)
Evidence: 0.17
¬ Typical(play baseball, be motivated by you have nothing good to do)
Evidence: 0.87
¬ Remarkable(play baseball, be motivated by you have nothing good to do)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(play baseball, be motivated by you have nothing good to do)
Evidence: 0.17
¬ Typical(play baseball, be motivated by you have nothing good to do)