play baseball: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be motivated by you have nothing good to do 0.86
be used to person with nothing good to do 0.85
requires now how to play 0.81
requires go do it 0.80
requires have team to play with 0.79
requires know how to run 0.79
be motivated by you enjoy it 0.78
requires have team 0.78
be used to have fun play sport 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.68
¬ Salient(play baseball, be used to have good time)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.14
¬ Salient(play baseball, be used to person with nothing good to do)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.31
¬ Remarkable(play baseball, be used to person with nothing good to do)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.06
¬ Typical(play baseball, requires now how to play)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.92
¬ Plausible(play baseball, be motivated by you have nothing good to do)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.87
¬ Plausible(play baseball, be used to person with nothing good to do)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.17
¬ Typical(play baseball, be motivated by you have nothing good to do)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.08
¬ Typical(play baseball, be used to have fun play sport)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.87
¬ Remarkable(play baseball, be motivated by you have nothing good to do)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.98
¬ Plausible(play baseball, requires now how to play)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.92
¬ Plausible(play baseball, requires go do it)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.13
¬ Typical(play baseball, requires have team to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.13
¬ Typical(play baseball, requires know how to run)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.16
¬ Typical(play baseball, requires go do it)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.91
¬ Plausible(play baseball, requires have team to play with)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.96
¬ Plausible(play baseball, requires know how to run)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.90
¬ Plausible(play baseball, requires have team)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.96
¬ Plausible(play baseball, be used to have fun play sport)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.66
¬ Salient(play baseball, be motivated by you have nothing good to do)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.87
¬ Remarkable(play baseball, requires now how to play)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.79
¬ Remarkable(play baseball, requires know how to run)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.18
¬ Typical(play baseball, requires have team)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.88
¬ Remarkable(play baseball, requires go do it)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.87
¬ Remarkable(play baseball, requires have team)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.58
¬ Salient(play baseball, requires go do it)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.93
¬ Remarkable(play baseball, requires have team to play with)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.81
Remarkable(play baseball, be used to have good time)
Evidence: 0.92
¬ Remarkable(play baseball, be used to have fun play sport)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.64
¬ Salient(play baseball, requires have team to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.70
¬ Salient(play baseball, requires have team)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.24
Typical(play baseball, be used to have good time)
Evidence: 0.39
¬ Typical(play baseball, be used to person with nothing good to do)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.79
¬ Salient(play baseball, requires know how to run)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.77
¬ Salient(play baseball, be used to have fun play sport)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.88
¬ Salient(play baseball, requires now how to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.68
Salient(play baseball, be used to have good time)
Evidence: 0.24
¬ Typical(play baseball, be used to have good time)
Evidence: 0.81
¬ Remarkable(play baseball, be used to have good time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(play baseball, be used to have good time)
Evidence: 0.24
¬ Typical(play baseball, be used to have good time)