play baseball: requires know how to run

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know how to run 1.00
requires now how to play 0.90
requires know how to play baseball 0.88
requires go do it 0.87
be motivated by you have nothing good to do 0.83
be used to person with nothing good to do 0.82
requires know rule of game 0.79
be used to have good time 0.79
be motivated by you enjoy it 0.78
requires understand rule of game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.79
¬ Salient(play baseball, requires know how to run)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.98
¬ Plausible(play baseball, requires now how to play)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.06
¬ Typical(play baseball, requires now how to play)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.98
¬ Plausible(play baseball, requires know how to play baseball)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.05
¬ Typical(play baseball, requires know how to play baseball)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.92
¬ Plausible(play baseball, requires go do it)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.92
¬ Plausible(play baseball, be motivated by you have nothing good to do)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.14
¬ Salient(play baseball, be used to person with nothing good to do)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.87
¬ Plausible(play baseball, be used to person with nothing good to do)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.31
¬ Remarkable(play baseball, be used to person with nothing good to do)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.83
¬ Plausible(play baseball, requires know rule of game)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.58
¬ Salient(play baseball, requires go do it)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.88
¬ Plausible(play baseball, be used to have good time)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.16
¬ Typical(play baseball, requires go do it)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.84
¬ Plausible(play baseball, requires understand rule of game)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.87
¬ Remarkable(play baseball, requires now how to play)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.88
¬ Salient(play baseball, requires now how to play)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.85
¬ Salient(play baseball, requires know how to play baseball)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.66
¬ Salient(play baseball, be motivated by you have nothing good to do)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.17
¬ Typical(play baseball, be motivated by you have nothing good to do)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.88
¬ Remarkable(play baseball, requires go do it)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.93
¬ Remarkable(play baseball, requires know how to play baseball)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.58
¬ Salient(play baseball, requires know rule of game)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.87
¬ Remarkable(play baseball, be motivated by you have nothing good to do)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.68
¬ Salient(play baseball, be used to have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.64
¬ Salient(play baseball, requires understand rule of game)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.81
¬ Remarkable(play baseball, be used to have good time)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.84
¬ Remarkable(play baseball, requires know rule of game)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.79
Remarkable(play baseball, requires know how to run)
Evidence: 0.79
¬ Remarkable(play baseball, requires understand rule of game)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.24
¬ Typical(play baseball, be used to have good time)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.30
¬ Typical(play baseball, requires know rule of game)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.30
¬ Typical(play baseball, requires understand rule of game)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.13
Typical(play baseball, requires know how to run)
Evidence: 0.39
¬ Typical(play baseball, be used to person with nothing good to do)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Salient(play baseball, requires know how to run)
Evidence: 0.13
¬ Typical(play baseball, requires know how to run)
Evidence: 0.79
¬ Remarkable(play baseball, requires know how to run)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(play baseball, requires know how to run)
Evidence: 0.13
¬ Typical(play baseball, requires know how to run)