play baseball: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win 1.00
causes win 0.95
causes someone win and someone lose 0.83
causes defeat 0.79
wants to score home run 0.78
be motivated by score home run 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.47
Plausible(play baseball, be used to win)
Evidence: 0.41
¬ Salient(play baseball, be used to win)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.76
Typical(play baseball, be used to win)
Evidence: 0.81
¬ Typical(play baseball, causes win)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.65
Remarkable(play baseball, be used to win)
Evidence: 0.60
¬ Remarkable(play baseball, causes win)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.41
Salient(play baseball, be used to win)
Evidence: 0.38
¬ Salient(play baseball, causes win)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.47
Plausible(play baseball, be used to win)
Evidence: 0.43
¬ Plausible(play baseball, causes win)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.65
Remarkable(play baseball, be used to win)
Evidence: 0.34
¬ Remarkable(play baseball, causes defeat)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.76
Typical(play baseball, be used to win)
Evidence: 0.53
¬ Typical(play baseball, wants to score home run)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.41
Salient(play baseball, be used to win)
Evidence: 0.29
¬ Salient(play baseball, causes defeat)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.47
Plausible(play baseball, be used to win)
Evidence: 0.36
¬ Plausible(play baseball, causes defeat)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.41
Salient(play baseball, be used to win)
Evidence: 0.36
¬ Salient(play baseball, wants to score home run)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.76
Typical(play baseball, be used to win)
Evidence: 0.95
¬ Typical(play baseball, causes defeat)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.65
Remarkable(play baseball, be used to win)
Evidence: 0.79
¬ Remarkable(play baseball, wants to score home run)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.47
Plausible(play baseball, be used to win)
Evidence: 0.65
¬ Plausible(play baseball, wants to score home run)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.41
Salient(play baseball, be used to win)
Evidence: 0.76
¬ Typical(play baseball, be used to win)
Evidence: 0.65
¬ Remarkable(play baseball, be used to win)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.47
Plausible(play baseball, be used to win)
Evidence: 0.76
¬ Typical(play baseball, be used to win)