play baseball: wants to score home run

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
wants to score home run 1.00
be motivated by score home run 0.97
causes home run 0.86
causes hit home run 0.85
causes you might hit home run 0.82
be used to win 0.78
causes hit or catch ball 0.77
be motivated by get ball skill 0.75
causes hit homerun 0.75
causes win 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.36
¬ Salient(play baseball, wants to score home run)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.79
Remarkable(play baseball, wants to score home run)
Evidence: 0.08
¬ Remarkable(play baseball, causes home run)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.07
¬ Salient(play baseball, causes home run)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.79
Remarkable(play baseball, wants to score home run)
Evidence: 0.22
¬ Remarkable(play baseball, causes hit home run)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.12
¬ Salient(play baseball, causes hit home run)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.79
Remarkable(play baseball, wants to score home run)
Evidence: 0.45
¬ Remarkable(play baseball, causes hit homerun)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.79
Remarkable(play baseball, wants to score home run)
Evidence: 0.65
¬ Remarkable(play baseball, be used to win)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.32
¬ Plausible(play baseball, causes hit homerun)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.53
Typical(play baseball, wants to score home run)
Evidence: 0.26
¬ Typical(play baseball, be motivated by get ball skill)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.67
¬ Plausible(play baseball, causes home run)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.47
¬ Plausible(play baseball, be used to win)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.79
Remarkable(play baseball, wants to score home run)
Evidence: 0.60
¬ Remarkable(play baseball, causes win)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.67
¬ Plausible(play baseball, causes hit home run)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.43
¬ Plausible(play baseball, causes win)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.53
Typical(play baseball, wants to score home run)
Evidence: 0.37
¬ Typical(play baseball, causes hit or catch ball)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Remarkable(play baseball, wants to score home run)
Evidence: 0.86
¬ Remarkable(play baseball, causes hit or catch ball)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.79
Remarkable(play baseball, wants to score home run)
Evidence: 0.87
¬ Remarkable(play baseball, be motivated by get ball skill)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.33
¬ Salient(play baseball, causes hit homerun)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.41
¬ Salient(play baseball, be used to win)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.38
¬ Salient(play baseball, causes win)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.75
¬ Plausible(play baseball, causes hit or catch ball)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.53
Typical(play baseball, wants to score home run)
Evidence: 0.75
¬ Typical(play baseball, causes hit home run)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.84
¬ Plausible(play baseball, be motivated by get ball skill)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.49
¬ Salient(play baseball, causes hit or catch ball)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.53
Typical(play baseball, wants to score home run)
Evidence: 0.87
¬ Typical(play baseball, causes home run)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.53
Typical(play baseball, wants to score home run)
Evidence: 0.76
¬ Typical(play baseball, be used to win)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.53
Typical(play baseball, wants to score home run)
Evidence: 0.81
¬ Typical(play baseball, causes win)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.61
¬ Salient(play baseball, be motivated by get ball skill)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.53
Typical(play baseball, wants to score home run)
Evidence: 0.93
¬ Typical(play baseball, causes hit homerun)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.36
Salient(play baseball, wants to score home run)
Evidence: 0.53
¬ Typical(play baseball, wants to score home run)
Evidence: 0.79
¬ Remarkable(play baseball, wants to score home run)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.65
Plausible(play baseball, wants to score home run)
Evidence: 0.53
¬ Typical(play baseball, wants to score home run)