play baseball: causes win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes win 1.00
be used to win 0.95
causes someone win and someone lose 0.86
causes defeat 0.83
be motivated by score home run 0.75
wants to score home run 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.43
Plausible(play baseball, causes win)
Evidence: 0.38
¬ Salient(play baseball, causes win)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.81
Typical(play baseball, causes win)
Evidence: 0.76
¬ Typical(play baseball, be used to win)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.60
Remarkable(play baseball, causes win)
Evidence: 0.34
¬ Remarkable(play baseball, causes defeat)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.38
Salient(play baseball, causes win)
Evidence: 0.41
¬ Salient(play baseball, be used to win)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.60
Remarkable(play baseball, causes win)
Evidence: 0.65
¬ Remarkable(play baseball, be used to win)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.43
Plausible(play baseball, causes win)
Evidence: 0.47
¬ Plausible(play baseball, be used to win)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.38
Salient(play baseball, causes win)
Evidence: 0.29
¬ Salient(play baseball, causes defeat)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.81
Typical(play baseball, causes win)
Evidence: 0.95
¬ Typical(play baseball, causes defeat)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.81
Typical(play baseball, causes win)
Evidence: 0.53
¬ Typical(play baseball, wants to score home run)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.43
Plausible(play baseball, causes win)
Evidence: 0.36
¬ Plausible(play baseball, causes defeat)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.38
Salient(play baseball, causes win)
Evidence: 0.36
¬ Salient(play baseball, wants to score home run)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.60
Remarkable(play baseball, causes win)
Evidence: 0.79
¬ Remarkable(play baseball, wants to score home run)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.43
Plausible(play baseball, causes win)
Evidence: 0.65
¬ Plausible(play baseball, wants to score home run)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.38
Salient(play baseball, causes win)
Evidence: 0.81
¬ Typical(play baseball, causes win)
Evidence: 0.60
¬ Remarkable(play baseball, causes win)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.43
Plausible(play baseball, causes win)
Evidence: 0.81
¬ Typical(play baseball, causes win)