play basketball: be used to earn money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to earn money 1.00
be used to make money 0.85
be motivated by make lot of money 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.54
Plausible(play basketball, be used to earn money)
Evidence: 0.43
¬ Salient(play basketball, be used to earn money)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.73
Typical(play basketball, be used to earn money)
Evidence: 0.54
¬ Typical(play basketball, be used to make money)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.73
Typical(play basketball, be used to earn money)
Evidence: 0.40
¬ Typical(play basketball, be motivated by make lot of money)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.43
Salient(play basketball, be used to earn money)
Evidence: 0.39
¬ Salient(play basketball, be motivated by make lot of money)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.47
Remarkable(play basketball, be used to earn money)
Evidence: 0.54
¬ Remarkable(play basketball, be used to make money)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.43
Salient(play basketball, be used to earn money)
Evidence: 0.51
¬ Salient(play basketball, be used to make money)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.54
Plausible(play basketball, be used to earn money)
Evidence: 0.71
¬ Plausible(play basketball, be used to make money)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.54
Plausible(play basketball, be used to earn money)
Evidence: 0.75
¬ Plausible(play basketball, be motivated by make lot of money)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.47
Remarkable(play basketball, be used to earn money)
Evidence: 0.82
¬ Remarkable(play basketball, be motivated by make lot of money)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.43
Salient(play basketball, be used to earn money)
Evidence: 0.73
¬ Typical(play basketball, be used to earn money)
Evidence: 0.47
¬ Remarkable(play basketball, be used to earn money)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.54
Plausible(play basketball, be used to earn money)
Evidence: 0.73
¬ Typical(play basketball, be used to earn money)