play basketball: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make money 1.00
be motivated by make lot of money 0.90
be used to earn money 0.85
be used to exercise fun and money 0.78
requires do it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.71
Plausible(play basketball, be used to make money)
Evidence: 0.51
¬ Salient(play basketball, be used to make money)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.54
Typical(play basketball, be used to make money)
Evidence: 0.40
¬ Typical(play basketball, be motivated by make lot of money)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.51
Salient(play basketball, be used to make money)
Evidence: 0.39
¬ Salient(play basketball, be motivated by make lot of money)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.71
Plausible(play basketball, be used to make money)
Evidence: 0.54
¬ Plausible(play basketball, be used to earn money)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.71
Plausible(play basketball, be used to make money)
Evidence: 0.75
¬ Plausible(play basketball, be motivated by make lot of money)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.51
Salient(play basketball, be used to make money)
Evidence: 0.43
¬ Salient(play basketball, be used to earn money)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.54
Remarkable(play basketball, be used to make money)
Evidence: 0.47
¬ Remarkable(play basketball, be used to earn money)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.54
Typical(play basketball, be used to make money)
Evidence: 0.37
¬ Typical(play basketball, requires do it)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.51
Salient(play basketball, be used to make money)
Evidence: 0.46
¬ Salient(play basketball, requires do it)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.71
Plausible(play basketball, be used to make money)
Evidence: 0.80
¬ Plausible(play basketball, requires do it)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.54
Typical(play basketball, be used to make money)
Evidence: 0.73
¬ Typical(play basketball, be used to earn money)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.54
Remarkable(play basketball, be used to make money)
Evidence: 0.82
¬ Remarkable(play basketball, be motivated by make lot of money)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.54
Remarkable(play basketball, be used to make money)
Evidence: 0.75
¬ Remarkable(play basketball, requires do it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.51
Salient(play basketball, be used to make money)
Evidence: 0.54
¬ Typical(play basketball, be used to make money)
Evidence: 0.54
¬ Remarkable(play basketball, be used to make money)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.71
Plausible(play basketball, be used to make money)
Evidence: 0.54
¬ Typical(play basketball, be used to make money)