play chess: be used to pass time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to pass time 1.00
be used to pass your time once your retire 0.82
requires time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.61
Plausible(play chess, be used to pass time)
Evidence: 0.47
¬ Salient(play chess, be used to pass time)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.47
Salient(play chess, be used to pass time)
Evidence: 0.21
¬ Salient(play chess, be used to pass your time once your retire)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.36
Remarkable(play chess, be used to pass time)
Evidence: 0.22
¬ Remarkable(play chess, be used to pass your time once your retire)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.73
Typical(play chess, be used to pass time)
Evidence: 0.38
¬ Typical(play chess, requires time)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.73
Typical(play chess, be used to pass time)
Evidence: 0.82
¬ Typical(play chess, be used to pass your time once your retire)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.61
Plausible(play chess, be used to pass time)
Evidence: 0.61
¬ Plausible(play chess, be used to pass your time once your retire)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.36
Remarkable(play chess, be used to pass time)
Evidence: 0.44
¬ Remarkable(play chess, requires time)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.61
Plausible(play chess, be used to pass time)
Evidence: 0.85
¬ Plausible(play chess, requires time)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.47
Salient(play chess, be used to pass time)
Evidence: 0.70
¬ Salient(play chess, requires time)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.47
Salient(play chess, be used to pass time)
Evidence: 0.73
¬ Typical(play chess, be used to pass time)
Evidence: 0.36
¬ Remarkable(play chess, be used to pass time)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.61
Plausible(play chess, be used to pass time)
Evidence: 0.73
¬ Typical(play chess, be used to pass time)