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play chess
:
be used to pass time
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to pass time
1.00
be used to pass your time once your retire
0.82
requires time
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.61
Plausible(
play chess
,
be used to pass time
)
⋁
Evidence:
0.47
¬ Salient(
play chess
,
be used to pass time
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.82
Evidence:
0.47
Salient(
play chess
,
be used to pass time
)
⋁
Evidence:
0.21
¬ Salient(
play chess
,
be used to pass your time once your retire
)
0.60
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.82
Evidence:
0.36
Remarkable(
play chess
,
be used to pass time
)
⋁
Evidence:
0.22
¬ Remarkable(
play chess
,
be used to pass your time once your retire
)
0.58
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.73
Typical(
play chess
,
be used to pass time
)
⋁
Evidence:
0.38
¬ Typical(
play chess
,
requires time
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.82
Evidence:
0.73
Typical(
play chess
,
be used to pass time
)
⋁
Evidence:
0.82
¬ Typical(
play chess
,
be used to pass your time once your retire
)
0.53
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.82
Evidence:
0.61
Plausible(
play chess
,
be used to pass time
)
⋁
Evidence:
0.61
¬ Plausible(
play chess
,
be used to pass your time once your retire
)
0.46
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.76
Evidence:
0.36
Remarkable(
play chess
,
be used to pass time
)
⋁
Evidence:
0.44
¬ Remarkable(
play chess
,
requires time
)
0.44
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.76
Evidence:
0.61
Plausible(
play chess
,
be used to pass time
)
⋁
Evidence:
0.85
¬ Plausible(
play chess
,
requires time
)
0.41
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.76
Evidence:
0.47
Salient(
play chess
,
be used to pass time
)
⋁
Evidence:
0.70
¬ Salient(
play chess
,
requires time
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.47
Salient(
play chess
,
be used to pass time
)
⋁
Evidence:
0.73
¬ Typical(
play chess
,
be used to pass time
)
⋁
Evidence:
0.36
¬ Remarkable(
play chess
,
be used to pass time
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.72
Similarity weight:
1.00
Evidence:
0.61
Plausible(
play chess
,
be used to pass time
)
⋁
Evidence:
0.73
¬ Typical(
play chess
,
be used to pass time
)