play chess: be used to pass your time once your retire

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to pass your time once your retire 1.00
be used to pass time 0.82
be motivated by you enjoy it 0.78
be used to those who enjoy use their mind 0.78
be motivated by someone make me 0.76
requires find someone to play with 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.61
Plausible(play chess, be used to pass your time once your retire)
Evidence: 0.21
¬ Salient(play chess, be used to pass your time once your retire)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.82
Typical(play chess, be used to pass your time once your retire)
Evidence: 0.07
¬ Typical(play chess, be motivated by you enjoy it)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.82
Typical(play chess, be used to pass your time once your retire)
Evidence: 0.08
¬ Typical(play chess, be motivated by someone make me)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.82
Typical(play chess, be used to pass your time once your retire)
Evidence: 0.09
¬ Typical(play chess, requires find someone to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.82
Typical(play chess, be used to pass your time once your retire)
Evidence: 0.73
¬ Typical(play chess, be used to pass time)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.61
Plausible(play chess, be used to pass your time once your retire)
Evidence: 0.61
¬ Plausible(play chess, be used to pass time)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.22
Remarkable(play chess, be used to pass your time once your retire)
Evidence: 0.36
¬ Remarkable(play chess, be used to pass time)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.21
Salient(play chess, be used to pass your time once your retire)
Evidence: 0.47
¬ Salient(play chess, be used to pass time)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.61
Plausible(play chess, be used to pass your time once your retire)
Evidence: 0.97
¬ Plausible(play chess, be motivated by you enjoy it)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.61
Plausible(play chess, be used to pass your time once your retire)
Evidence: 0.97
¬ Plausible(play chess, be motivated by someone make me)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.61
Plausible(play chess, be used to pass your time once your retire)
Evidence: 0.96
¬ Plausible(play chess, requires find someone to play with)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.21
Salient(play chess, be used to pass your time once your retire)
Evidence: 0.76
¬ Salient(play chess, be motivated by you enjoy it)
0.24
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.21
Salient(play chess, be used to pass your time once your retire)
Evidence: 0.79
¬ Salient(play chess, requires find someone to play with)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.21
Salient(play chess, be used to pass your time once your retire)
Evidence: 0.81
¬ Salient(play chess, be motivated by someone make me)
0.19
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.22
Remarkable(play chess, be used to pass your time once your retire)
Evidence: 0.90
¬ Remarkable(play chess, be motivated by someone make me)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.75
Evidence: 0.22
Remarkable(play chess, be used to pass your time once your retire)
Evidence: 0.91
¬ Remarkable(play chess, requires find someone to play with)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.78
Evidence: 0.22
Remarkable(play chess, be used to pass your time once your retire)
Evidence: 0.94
¬ Remarkable(play chess, be motivated by you enjoy it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.21
Salient(play chess, be used to pass your time once your retire)
Evidence: 0.82
¬ Typical(play chess, be used to pass your time once your retire)
Evidence: 0.22
¬ Remarkable(play chess, be used to pass your time once your retire)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.61
Plausible(play chess, be used to pass your time once your retire)
Evidence: 0.82
¬ Typical(play chess, be used to pass your time once your retire)