play chess: requires find someone to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires find someone to play with 1.00
requires find someone else to play against 0.93
requires find partner to play with 0.87
be used to play with friend 0.84
be motivated by someone make me 0.83
requires learn game 0.82
be motivated by you like stragity game 0.82
causes someone to win 0.80
be motivated by you enjoy it 0.80
be used to have fun with friend 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.79
¬ Salient(play chess, requires find someone to play with)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.86
¬ Plausible(play chess, requires find someone else to play against)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.91
Remarkable(play chess, requires find someone to play with)
Evidence: 0.91
¬ Remarkable(play chess, requires find someone else to play against)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.54
¬ Plausible(play chess, be used to play with friend)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.57
¬ Salient(play chess, requires find someone else to play against)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.97
¬ Plausible(play chess, be motivated by someone make me)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.91
Remarkable(play chess, requires find someone to play with)
Evidence: 0.61
¬ Remarkable(play chess, be used to play with friend)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.80
¬ Plausible(play chess, requires learn game)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.64
¬ Plausible(play chess, causes someone to win)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.72
¬ Plausible(play chess, be used to have fun with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.97
¬ Plausible(play chess, be motivated by you enjoy it)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.39
¬ Salient(play chess, be used to play with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.09
Typical(play chess, requires find someone to play with)
Evidence: 0.08
¬ Typical(play chess, be motivated by someone make me)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(play chess, requires find someone to play with)
Evidence: 0.90
¬ Remarkable(play chess, be motivated by someone make me)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Remarkable(play chess, requires find someone to play with)
Evidence: 0.81
¬ Remarkable(play chess, requires learn game)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.91
Remarkable(play chess, requires find someone to play with)
Evidence: 0.72
¬ Remarkable(play chess, causes someone to win)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.09
Typical(play chess, requires find someone to play with)
Evidence: 0.07
¬ Typical(play chess, be motivated by you enjoy it)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.09
Typical(play chess, requires find someone to play with)
Evidence: 0.22
¬ Typical(play chess, requires find someone else to play against)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.91
Remarkable(play chess, requires find someone to play with)
Evidence: 0.82
¬ Remarkable(play chess, be used to have fun with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.91
Remarkable(play chess, requires find someone to play with)
Evidence: 0.94
¬ Remarkable(play chess, be motivated by you enjoy it)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.47
¬ Salient(play chess, causes someone to win)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.58
¬ Salient(play chess, requires learn game)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.49
¬ Salient(play chess, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.81
¬ Salient(play chess, be motivated by someone make me)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.76
¬ Salient(play chess, be motivated by you enjoy it)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.09
Typical(play chess, requires find someone to play with)
Evidence: 0.36
¬ Typical(play chess, requires learn game)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.09
Typical(play chess, requires find someone to play with)
Evidence: 0.45
¬ Typical(play chess, be used to have fun with friend)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.09
Typical(play chess, requires find someone to play with)
Evidence: 0.59
¬ Typical(play chess, causes someone to win)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.84
Evidence: 0.09
Typical(play chess, requires find someone to play with)
Evidence: 0.72
¬ Typical(play chess, be used to play with friend)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Salient(play chess, requires find someone to play with)
Evidence: 0.09
¬ Typical(play chess, requires find someone to play with)
Evidence: 0.91
¬ Remarkable(play chess, requires find someone to play with)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(play chess, requires find someone to play with)
Evidence: 0.09
¬ Typical(play chess, requires find someone to play with)