play chess: causes someone to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes someone to win 1.00
causes win 0.94
causes win or lose 0.90
be motivated by win 0.87
requires find someone else to play against 0.83
be used to win money in tournament 0.81
be motivated by someone make me 0.81
requires find someone to play with 0.80
be motivated by you like stragity game 0.78
causes get in fight 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.47
¬ Salient(play chess, causes someone to win)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.41
¬ Plausible(play chess, causes win)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.54
¬ Remarkable(play chess, causes win)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.08
¬ Typical(play chess, be motivated by someone make me)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.09
¬ Typical(play chess, requires find someone to play with)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.37
¬ Salient(play chess, causes win)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.22
¬ Typical(play chess, requires find someone else to play against)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.47
¬ Plausible(play chess, causes win or lose)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.63
¬ Remarkable(play chess, causes win or lose)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.37
¬ Salient(play chess, causes win or lose)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.42
¬ Plausible(play chess, be used to win money in tournament)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.41
¬ Remarkable(play chess, causes get in fight)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.53
¬ Typical(play chess, be motivated by win)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.80
¬ Remarkable(play chess, be motivated by win)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.62
¬ Remarkable(play chess, be used to win money in tournament)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.65
¬ Plausible(play chess, be motivated by win)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.46
¬ Salient(play chess, be motivated by win)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.38
¬ Salient(play chess, be used to win money in tournament)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.91
¬ Remarkable(play chess, requires find someone else to play against)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.78
¬ Typical(play chess, causes win or lose)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.86
¬ Typical(play chess, causes win)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.90
¬ Remarkable(play chess, be motivated by someone make me)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.72
Remarkable(play chess, causes someone to win)
Evidence: 0.91
¬ Remarkable(play chess, requires find someone to play with)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.55
¬ Typical(play chess, causes get in fight)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.57
¬ Salient(play chess, requires find someone else to play against)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.86
¬ Plausible(play chess, requires find someone else to play against)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.74
¬ Plausible(play chess, causes get in fight)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.52
¬ Salient(play chess, causes get in fight)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.59
Typical(play chess, causes someone to win)
Evidence: 0.84
¬ Typical(play chess, be used to win money in tournament)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.97
¬ Plausible(play chess, be motivated by someone make me)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.96
¬ Plausible(play chess, requires find someone to play with)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.79
¬ Salient(play chess, requires find someone to play with)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.81
¬ Salient(play chess, be motivated by someone make me)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.47
Salient(play chess, causes someone to win)
Evidence: 0.59
¬ Typical(play chess, causes someone to win)
Evidence: 0.72
¬ Remarkable(play chess, causes someone to win)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.64
Plausible(play chess, causes someone to win)
Evidence: 0.59
¬ Typical(play chess, causes someone to win)