play chess: be motivated by win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by win 1.00
causes win 0.92
causes someone to win 0.87
causes win or lose 0.85
be used to win money in tournament 0.83
be motivated by play game 0.82
be motivated by you like stragity game 0.79
be motivated by it be excite game 0.78
be motivated by have fun 0.77
be motivated by it be fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.46
¬ Salient(play chess, be motivated by win)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.54
¬ Remarkable(play chess, causes win)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.41
¬ Plausible(play chess, causes win)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.72
¬ Remarkable(play chess, causes someone to win)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.63
¬ Remarkable(play chess, causes win or lose)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.37
¬ Salient(play chess, causes win)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.62
¬ Remarkable(play chess, be used to win money in tournament)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.47
¬ Plausible(play chess, causes win or lose)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.28
¬ Typical(play chess, be motivated by play game)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.42
¬ Plausible(play chess, be used to win money in tournament)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.79
¬ Remarkable(play chess, be motivated by play game)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.21
¬ Typical(play chess, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.37
¬ Salient(play chess, causes win or lose)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.64
¬ Plausible(play chess, causes someone to win)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.25
¬ Typical(play chess, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.79
¬ Remarkable(play chess, be motivated by it be excite game)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.38
¬ Salient(play chess, be used to win money in tournament)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.47
¬ Salient(play chess, causes someone to win)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.41
¬ Typical(play chess, be motivated by it be excite game)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.59
¬ Typical(play chess, causes someone to win)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.90
¬ Remarkable(play chess, be motivated by have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Remarkable(play chess, be motivated by win)
Evidence: 0.90
¬ Remarkable(play chess, be motivated by it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.86
¬ Plausible(play chess, be motivated by play game)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.77
¬ Plausible(play chess, be motivated by it be excite game)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.55
¬ Salient(play chess, be motivated by it be excite game)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.92
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.86
¬ Typical(play chess, causes win)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.78
¬ Typical(play chess, causes win or lose)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.85
¬ Plausible(play chess, be motivated by it be fun)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.87
¬ Plausible(play chess, be motivated by have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.67
¬ Salient(play chess, be motivated by play game)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.59
¬ Salient(play chess, be motivated by it be fun)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.62
¬ Salient(play chess, be motivated by have fun)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.53
Typical(play chess, be motivated by win)
Evidence: 0.84
¬ Typical(play chess, be used to win money in tournament)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.46
Salient(play chess, be motivated by win)
Evidence: 0.53
¬ Typical(play chess, be motivated by win)
Evidence: 0.80
¬ Remarkable(play chess, be motivated by win)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.65
Plausible(play chess, be motivated by win)
Evidence: 0.53
¬ Typical(play chess, be motivated by win)