play chess: be motivated by have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have fun 1.00
be motivated by it be fun 0.97
be used to have fun 0.94
be used to fun 0.89
be motivated by you enjoy it 0.88
be used to have fun with friend 0.88
be motivated by you enjoy challenge 0.85
be motivated by you like stragity game 0.84
be motivated by you like challenge 0.83
be motivated by someone make me 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.87
Plausible(play chess, be motivated by have fun)
Evidence: 0.62
¬ Salient(play chess, be motivated by have fun)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.90
Remarkable(play chess, be motivated by have fun)
Evidence: 0.90
¬ Remarkable(play chess, be motivated by it be fun)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.90
Remarkable(play chess, be motivated by have fun)
Evidence: 0.80
¬ Remarkable(play chess, be used to have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.87
Plausible(play chess, be motivated by have fun)
Evidence: 0.85
¬ Plausible(play chess, be motivated by it be fun)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.87
Plausible(play chess, be motivated by have fun)
Evidence: 0.75
¬ Plausible(play chess, be used to have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.21
Typical(play chess, be motivated by have fun)
Evidence: 0.07
¬ Typical(play chess, be motivated by you enjoy it)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Salient(play chess, be motivated by have fun)
Evidence: 0.21
¬ Typical(play chess, be motivated by have fun)
Evidence: 0.90
¬ Remarkable(play chess, be motivated by have fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(play chess, be motivated by have fun)
Evidence: 0.21
¬ Typical(play chess, be motivated by have fun)