play chess: requires time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires time 1.00
requires have oppenant 0.82
be used to pass time 0.76
requires think 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.85
Plausible(play chess, requires time)
Evidence: 0.70
¬ Salient(play chess, requires time)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.38
Typical(play chess, requires time)
Evidence: 0.08
¬ Typical(play chess, requires think)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Plausible(play chess, requires time)
Evidence: 0.91
¬ Plausible(play chess, requires have oppenant)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.85
Plausible(play chess, requires time)
Evidence: 0.61
¬ Plausible(play chess, be used to pass time)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.38
Typical(play chess, requires time)
Evidence: 0.26
¬ Typical(play chess, requires have oppenant)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.70
Salient(play chess, requires time)
Evidence: 0.47
¬ Salient(play chess, be used to pass time)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.85
Plausible(play chess, requires time)
Evidence: 0.98
¬ Plausible(play chess, requires think)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.70
Salient(play chess, requires time)
Evidence: 0.78
¬ Salient(play chess, requires have oppenant)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.44
Remarkable(play chess, requires time)
Evidence: 0.36
¬ Remarkable(play chess, be used to pass time)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.44
Remarkable(play chess, requires time)
Evidence: 0.51
¬ Remarkable(play chess, requires have oppenant)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.70
Salient(play chess, requires time)
Evidence: 0.84
¬ Salient(play chess, requires think)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.38
Typical(play chess, requires time)
Evidence: 0.73
¬ Typical(play chess, be used to pass time)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.44
Remarkable(play chess, requires time)
Evidence: 0.88
¬ Remarkable(play chess, requires think)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.70
Salient(play chess, requires time)
Evidence: 0.38
¬ Typical(play chess, requires time)
Evidence: 0.44
¬ Remarkable(play chess, requires time)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Plausible(play chess, requires time)
Evidence: 0.38
¬ Typical(play chess, requires time)