play chess: be used to think

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to think 1.00
requires think 0.95
causes think 0.93
be used to learn to think strategically 0.81
be motivated by you enjoy it 0.80
be motivated by you like stragity game 0.79
be motivated by someone make me 0.79
be motivated by practice think about strategy 0.78
causes deep think 0.78
be motivated by you like challenge 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(play chess, be used to think)
Evidence: 0.77
¬ Salient(play chess, be used to think)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Plausible(play chess, be used to think)
Evidence: 0.98
¬ Plausible(play chess, requires think)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.95
Plausible(play chess, be used to think)
Evidence: 0.78
¬ Plausible(play chess, causes think)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.13
Typical(play chess, be used to think)
Evidence: 0.08
¬ Typical(play chess, requires think)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.85
Remarkable(play chess, be used to think)
Evidence: 0.68
¬ Remarkable(play chess, causes think)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.85
Remarkable(play chess, be used to think)
Evidence: 0.88
¬ Remarkable(play chess, requires think)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(play chess, be used to think)
Evidence: 0.13
¬ Typical(play chess, be used to think)
Evidence: 0.85
¬ Remarkable(play chess, be used to think)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(play chess, be used to think)
Evidence: 0.13
¬ Typical(play chess, be used to think)