Dice
About
Dialogues
Browse full collection
play frisbee
:
be used to child
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to child
1.00
be motivated by have fun with my child
0.78
be used to person and dog
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.71
Plausible(
play frisbee
,
be used to child
)
⋁
Evidence:
0.36
¬ Salient(
play frisbee
,
be used to child
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.67
Typical(
play frisbee
,
be used to child
)
⋁
Evidence:
0.21
¬ Typical(
play frisbee
,
be motivated by have fun with my child
)
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.76
Evidence:
0.36
Salient(
play frisbee
,
be used to child
)
⋁
Evidence:
0.14
¬ Salient(
play frisbee
,
be used to person and dog
)
0.54
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.76
Evidence:
0.67
Typical(
play frisbee
,
be used to child
)
⋁
Evidence:
0.48
¬ Typical(
play frisbee
,
be used to person and dog
)
0.51
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.76
Evidence:
0.23
Remarkable(
play frisbee
,
be used to child
)
⋁
Evidence:
0.27
¬ Remarkable(
play frisbee
,
be used to person and dog
)
0.50
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.78
Evidence:
0.71
Plausible(
play frisbee
,
be used to child
)
⋁
Evidence:
0.86
¬ Plausible(
play frisbee
,
be motivated by have fun with my child
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.76
Evidence:
0.71
Plausible(
play frisbee
,
be used to child
)
⋁
Evidence:
0.82
¬ Plausible(
play frisbee
,
be used to person and dog
)
0.42
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.78
Evidence:
0.36
Salient(
play frisbee
,
be used to child
)
⋁
Evidence:
0.57
¬ Salient(
play frisbee
,
be motivated by have fun with my child
)
0.20
Rule weight:
0.85
Evidence weight:
0.30
Similarity weight:
0.78
Evidence:
0.23
Remarkable(
play frisbee
,
be used to child
)
⋁
Evidence:
0.91
¬ Remarkable(
play frisbee
,
be motivated by have fun with my child
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.36
Salient(
play frisbee
,
be used to child
)
⋁
Evidence:
0.67
¬ Typical(
play frisbee
,
be used to child
)
⋁
Evidence:
0.23
¬ Remarkable(
play frisbee
,
be used to child
)
Typical implies Plausible
0.39
Rule weight:
0.48
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.71
Plausible(
play frisbee
,
be used to child
)
⋁
Evidence:
0.67
¬ Typical(
play frisbee
,
be used to child
)