play frisbee: be used to child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to child 1.00
be motivated by have fun with my child 0.78
be used to person and dog 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.71
Plausible(play frisbee, be used to child)
Evidence: 0.36
¬ Salient(play frisbee, be used to child)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.67
Typical(play frisbee, be used to child)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.36
Salient(play frisbee, be used to child)
Evidence: 0.14
¬ Salient(play frisbee, be used to person and dog)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.67
Typical(play frisbee, be used to child)
Evidence: 0.48
¬ Typical(play frisbee, be used to person and dog)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.23
Remarkable(play frisbee, be used to child)
Evidence: 0.27
¬ Remarkable(play frisbee, be used to person and dog)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.71
Plausible(play frisbee, be used to child)
Evidence: 0.86
¬ Plausible(play frisbee, be motivated by have fun with my child)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.71
Plausible(play frisbee, be used to child)
Evidence: 0.82
¬ Plausible(play frisbee, be used to person and dog)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.36
Salient(play frisbee, be used to child)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.23
Remarkable(play frisbee, be used to child)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.36
Salient(play frisbee, be used to child)
Evidence: 0.67
¬ Typical(play frisbee, be used to child)
Evidence: 0.23
¬ Remarkable(play frisbee, be used to child)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.71
Plausible(play frisbee, be used to child)
Evidence: 0.67
¬ Typical(play frisbee, be used to child)