play frisbee: be used to person and dog

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to person and dog 1.00
be used to dog 0.96
requires get dog 0.93
requires find dog 0.92
be used to play with your dog 0.89
be used to exercise dog 0.89
causes dog get exercise 0.87
requires take your dog to park 0.87
causes you make dog happy 0.85
be motivated by excercise your dog 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Plausible(play frisbee, be used to person and dog)
Evidence: 0.14
¬ Salient(play frisbee, be used to person and dog)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.82
Plausible(play frisbee, be used to person and dog)
Evidence: 0.81
¬ Plausible(play frisbee, be used to dog)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.14
Salient(play frisbee, be used to person and dog)
Evidence: 0.19
¬ Salient(play frisbee, be used to dog)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.48
Typical(play frisbee, be used to person and dog)
Evidence: 0.17
¬ Typical(play frisbee, be used to play with your dog)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.82
Plausible(play frisbee, be used to person and dog)
Evidence: 0.80
¬ Plausible(play frisbee, requires get dog)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.82
Plausible(play frisbee, be used to person and dog)
Evidence: 0.76
¬ Plausible(play frisbee, requires find dog)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.14
Salient(play frisbee, be used to person and dog)
Evidence: 0.48
¬ Typical(play frisbee, be used to person and dog)
Evidence: 0.27
¬ Remarkable(play frisbee, be used to person and dog)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.82
Plausible(play frisbee, be used to person and dog)
Evidence: 0.48
¬ Typical(play frisbee, be used to person and dog)