play frisbee: requires get dog

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get dog 1.00
requires find dog 0.96
be used to dog 0.94
be used to person and dog 0.93
requires take your dog to park 0.91
be used to play with your dog 0.91
causes dog get exercise 0.91
causes you make dog happy 0.88
be used to exercise dog 0.88
causes dog bite 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.35
¬ Salient(play frisbee, requires get dog)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.27
¬ Remarkable(play frisbee, be used to person and dog)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.34
¬ Remarkable(play frisbee, be used to dog)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.02
¬ Salient(play frisbee, causes dog bite)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.14
¬ Salient(play frisbee, be used to person and dog)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.06
¬ Remarkable(play frisbee, causes dog bite)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.19
¬ Salient(play frisbee, be used to dog)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.76
¬ Plausible(play frisbee, requires find dog)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.17
¬ Typical(play frisbee, be used to play with your dog)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.59
¬ Remarkable(play frisbee, requires find dog)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.26
¬ Salient(play frisbee, requires find dog)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.81
¬ Plausible(play frisbee, be used to dog)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.19
¬ Salient(play frisbee, causes you make dog happy)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.82
¬ Plausible(play frisbee, be used to person and dog)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.20
¬ Salient(play frisbee, be used to exercise dog)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.23
¬ Typical(play frisbee, causes you make dog happy)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.83
¬ Plausible(play frisbee, causes dog get exercise)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.90
¬ Plausible(play frisbee, be used to play with your dog)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.28
¬ Salient(play frisbee, causes dog get exercise)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.82
¬ Plausible(play frisbee, be used to exercise dog)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.60
¬ Remarkable(play frisbee, be used to exercise dog)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.91
¬ Plausible(play frisbee, causes you make dog happy)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.80
¬ Plausible(play frisbee, causes dog bite)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.35
¬ Typical(play frisbee, causes dog get exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.75
¬ Remarkable(play frisbee, causes dog get exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.78
¬ Remarkable(play frisbee, causes you make dog happy)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.48
¬ Typical(play frisbee, requires find dog)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.72
Remarkable(play frisbee, requires get dog)
Evidence: 0.91
¬ Remarkable(play frisbee, be used to play with your dog)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.39
¬ Typical(play frisbee, be used to exercise dog)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.48
¬ Typical(play frisbee, be used to dog)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.48
¬ Typical(play frisbee, be used to person and dog)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.42
¬ Salient(play frisbee, be used to play with your dog)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.40
Typical(play frisbee, requires get dog)
Evidence: 0.69
¬ Typical(play frisbee, causes dog bite)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.35
Salient(play frisbee, requires get dog)
Evidence: 0.40
¬ Typical(play frisbee, requires get dog)
Evidence: 0.72
¬ Remarkable(play frisbee, requires get dog)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(play frisbee, requires get dog)
Evidence: 0.40
¬ Typical(play frisbee, requires get dog)