play game with your friend: be motivated by pass time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by pass time 1.00
be used to pass time 0.95
causes we pass away time 0.86
be motivated by share time with them 0.78
be used to have good time 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.43
Plausible(play game with your friend, be motivated by pass time)
Evidence: 0.41
¬ Salient(play game with your friend, be motivated by pass time)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.89
Typical(play game with your friend, be motivated by pass time)
Evidence: 0.77
¬ Typical(play game with your friend, be used to pass time)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.89
Typical(play game with your friend, be motivated by pass time)
Evidence: 0.50
¬ Typical(play game with your friend, causes we pass away time)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.44
Remarkable(play game with your friend, be motivated by pass time)
Evidence: 0.37
¬ Remarkable(play game with your friend, be used to pass time)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.89
Typical(play game with your friend, be motivated by pass time)
Evidence: 0.27
¬ Typical(play game with your friend, be used to have good time)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.41
Salient(play game with your friend, be motivated by pass time)
Evidence: 0.24
¬ Salient(play game with your friend, causes we pass away time)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.89
Typical(play game with your friend, be motivated by pass time)
Evidence: 0.57
¬ Typical(play game with your friend, be motivated by share time with them)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.41
Salient(play game with your friend, be motivated by pass time)
Evidence: 0.47
¬ Salient(play game with your friend, be used to pass time)
0.54
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.95
Evidence: 0.43
Plausible(play game with your friend, be motivated by pass time)
Evidence: 0.58
¬ Plausible(play game with your friend, be used to pass time)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.44
Remarkable(play game with your friend, be motivated by pass time)
Evidence: 0.60
¬ Remarkable(play game with your friend, causes we pass away time)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.41
Salient(play game with your friend, be motivated by pass time)
Evidence: 0.50
¬ Salient(play game with your friend, be motivated by share time with them)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.86
Evidence: 0.43
Plausible(play game with your friend, be motivated by pass time)
Evidence: 0.77
¬ Plausible(play game with your friend, causes we pass away time)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.41
Salient(play game with your friend, be motivated by pass time)
Evidence: 0.62
¬ Salient(play game with your friend, be used to have good time)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.44
Remarkable(play game with your friend, be motivated by pass time)
Evidence: 0.68
¬ Remarkable(play game with your friend, be motivated by share time with them)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.43
Plausible(play game with your friend, be motivated by pass time)
Evidence: 0.68
¬ Plausible(play game with your friend, be motivated by share time with them)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.43
Plausible(play game with your friend, be motivated by pass time)
Evidence: 0.85
¬ Plausible(play game with your friend, be used to have good time)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.44
Remarkable(play game with your friend, be motivated by pass time)
Evidence: 0.87
¬ Remarkable(play game with your friend, be used to have good time)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.41
Salient(play game with your friend, be motivated by pass time)
Evidence: 0.89
¬ Typical(play game with your friend, be motivated by pass time)
Evidence: 0.44
¬ Remarkable(play game with your friend, be motivated by pass time)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.43
Plausible(play game with your friend, be motivated by pass time)
Evidence: 0.89
¬ Typical(play game with your friend, be motivated by pass time)