play game with your friend: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be motivated by you have nothing good to do 0.86
be motivated by have nothing good to do 0.86
be used to have fun 0.83
requires find some good friend 0.83
requires be nice to them 0.82
be used to have fun with your friend 0.81
causes we pass away time 0.80
be motivated by share time with them 0.80
requires get some friend and ask them 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.62
¬ Salient(play game with your friend, be used to have good time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.06
¬ Typical(play game with your friend, be used to have fun with your friend)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.15
¬ Typical(play game with your friend, be motivated by you have nothing good to do)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.86
¬ Remarkable(play game with your friend, be motivated by have nothing good to do)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.90
¬ Remarkable(play game with your friend, be motivated by you have nothing good to do)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.87
¬ Plausible(play game with your friend, be motivated by have nothing good to do)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.92
¬ Plausible(play game with your friend, be motivated by you have nothing good to do)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.60
¬ Remarkable(play game with your friend, causes we pass away time)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.83
¬ Remarkable(play game with your friend, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.80
¬ Plausible(play game with your friend, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.24
¬ Salient(play game with your friend, causes we pass away time)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.91
¬ Remarkable(play game with your friend, requires find some good friend)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.68
¬ Remarkable(play game with your friend, be motivated by share time with them)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.90
¬ Remarkable(play game with your friend, requires be nice to them)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.89
¬ Plausible(play game with your friend, requires find some good friend)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.68
¬ Plausible(play game with your friend, be motivated by share time with them)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.13
¬ Typical(play game with your friend, requires get some friend and ask them)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.85
¬ Plausible(play game with your friend, requires be nice to them)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.77
¬ Plausible(play game with your friend, causes we pass away time)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.19
¬ Typical(play game with your friend, requires find some good friend)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.94
¬ Remarkable(play game with your friend, be used to have fun with your friend)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.26
¬ Typical(play game with your friend, be motivated by have nothing good to do)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.87
Remarkable(play game with your friend, be used to have good time)
Evidence: 0.93
¬ Remarkable(play game with your friend, requires get some friend and ask them)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.98
¬ Plausible(play game with your friend, be used to have fun with your friend)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.53
¬ Salient(play game with your friend, be motivated by have nothing good to do)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.92
¬ Plausible(play game with your friend, requires get some friend and ask them)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.25
¬ Typical(play game with your friend, requires be nice to them)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.63
¬ Salient(play game with your friend, be motivated by you have nothing good to do)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.57
¬ Salient(play game with your friend, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.50
¬ Salient(play game with your friend, be motivated by share time with them)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.58
¬ Salient(play game with your friend, requires be nice to them)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.62
¬ Salient(play game with your friend, requires find some good friend)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.36
¬ Typical(play game with your friend, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.62
¬ Salient(play game with your friend, requires get some friend and ask them)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.80
¬ Salient(play game with your friend, be used to have fun with your friend)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.50
¬ Typical(play game with your friend, causes we pass away time)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.27
Typical(play game with your friend, be used to have good time)
Evidence: 0.57
¬ Typical(play game with your friend, be motivated by share time with them)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.62
Salient(play game with your friend, be used to have good time)
Evidence: 0.27
¬ Typical(play game with your friend, be used to have good time)
Evidence: 0.87
¬ Remarkable(play game with your friend, be used to have good time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(play game with your friend, be used to have good time)
Evidence: 0.27
¬ Typical(play game with your friend, be used to have good time)