play game with your friend: be motivated by you have nothing good to do

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you have nothing good to do 1.00
be motivated by have nothing good to do 0.99
be used to have good time 0.86
be used to get to know your friend 0.83
causes you probably laugh 0.83
requires be nice to them 0.83
be motivated by it fun 0.82
requires get some friend and ask them 0.82
requires choose one everyone can play 0.82
requires tell your friend about it 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.63
¬ Salient(play game with your friend, be motivated by you have nothing good to do)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.87
¬ Plausible(play game with your friend, be motivated by have nothing good to do)
0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.86
¬ Remarkable(play game with your friend, be motivated by have nothing good to do)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.85
¬ Plausible(play game with your friend, be used to have good time)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.53
¬ Salient(play game with your friend, be motivated by have nothing good to do)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.87
¬ Remarkable(play game with your friend, be used to have good time)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.80
¬ Plausible(play game with your friend, causes you probably laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.73
¬ Plausible(play game with your friend, be motivated by it fun)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.26
¬ Typical(play game with your friend, be motivated by have nothing good to do)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.85
¬ Plausible(play game with your friend, requires be nice to them)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.94
¬ Plausible(play game with your friend, be used to get to know your friend)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.92
¬ Plausible(play game with your friend, requires get some friend and ask them)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.91
¬ Plausible(play game with your friend, requires choose one everyone can play)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.93
¬ Plausible(play game with your friend, requires tell your friend about it)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.89
¬ Remarkable(play game with your friend, causes you probably laugh)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.91
¬ Remarkable(play game with your friend, be used to get to know your friend)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.84
¬ Remarkable(play game with your friend, be motivated by it fun)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.90
¬ Remarkable(play game with your friend, requires be nice to them)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.91
¬ Remarkable(play game with your friend, requires choose one everyone can play)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.93
¬ Remarkable(play game with your friend, requires get some friend and ask them)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.90
¬ Remarkable(play game with your friend, requires tell your friend about it)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.12
¬ Typical(play game with your friend, be used to get to know your friend)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.13
¬ Typical(play game with your friend, requires get some friend and ask them)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.15
¬ Typical(play game with your friend, requires tell your friend about it)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.16
¬ Typical(play game with your friend, requires choose one everyone can play)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.49
¬ Salient(play game with your friend, be motivated by it fun)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.51
¬ Salient(play game with your friend, causes you probably laugh)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.27
¬ Typical(play game with your friend, be used to have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.62
¬ Salient(play game with your friend, be used to have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.52
¬ Salient(play game with your friend, requires choose one everyone can play)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.25
¬ Typical(play game with your friend, requires be nice to them)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.58
¬ Salient(play game with your friend, requires be nice to them)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.62
¬ Salient(play game with your friend, requires get some friend and ask them)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.70
¬ Salient(play game with your friend, be used to get to know your friend)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.67
¬ Salient(play game with your friend, requires tell your friend about it)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.33
¬ Typical(play game with your friend, causes you probably laugh)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.15
Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.44
¬ Typical(play game with your friend, be motivated by it fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.63
Salient(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.15
¬ Typical(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.90
¬ Remarkable(play game with your friend, be motivated by you have nothing good to do)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(play game with your friend, be motivated by you have nothing good to do)
Evidence: 0.15
¬ Typical(play game with your friend, be motivated by you have nothing good to do)