play game with your friend: be used to get to know your friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get to know your friend 1.00
requires tell your friend about it 0.93
requires you to have friend 0.93
requires get some friend and ask them 0.92
be used to have fun with your friend 0.92
requires get your friend gather up 0.90
requires find some good friend 0.89
be used to keep in touch with your friend 0.87
causes become good friend 0.85
requires gather your friend together 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(play game with your friend, be used to get to know your friend)
Evidence: 0.70
¬ Salient(play game with your friend, be used to get to know your friend)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.12
Typical(play game with your friend, be used to get to know your friend)
Evidence: 0.05
¬ Typical(play game with your friend, requires you to have friend)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.94
Plausible(play game with your friend, be used to get to know your friend)
Evidence: 0.93
¬ Plausible(play game with your friend, requires tell your friend about it)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.94
Plausible(play game with your friend, be used to get to know your friend)
Evidence: 0.99
¬ Plausible(play game with your friend, requires you to have friend)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Plausible(play game with your friend, be used to get to know your friend)
Evidence: 0.92
¬ Plausible(play game with your friend, requires get some friend and ask them)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.12
Typical(play game with your friend, be used to get to know your friend)
Evidence: 0.06
¬ Typical(play game with your friend, be used to have fun with your friend)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.70
Salient(play game with your friend, be used to get to know your friend)
Evidence: 0.12
¬ Typical(play game with your friend, be used to get to know your friend)
Evidence: 0.91
¬ Remarkable(play game with your friend, be used to get to know your friend)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(play game with your friend, be used to get to know your friend)
Evidence: 0.12
¬ Typical(play game with your friend, be used to get to know your friend)