play game with your friend: requires be nice to them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be nice to them 1.00
requires find some good friend 0.83
requires get some friend and ask them 0.83
be motivated by you have nothing good to do 0.83
be used to have fun with your friend 0.82
be used to have good time 0.82
requires choose one everyone can play 0.82
requires you 0.81
be used to have fun 0.81
be motivated by have nothing good to do 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.58
¬ Salient(play game with your friend, requires be nice to them)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.06
¬ Typical(play game with your friend, be used to have fun with your friend)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.06
¬ Typical(play game with your friend, requires you)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.91
¬ Remarkable(play game with your friend, requires find some good friend)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.90
¬ Remarkable(play game with your friend, be motivated by you have nothing good to do)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.93
¬ Remarkable(play game with your friend, requires get some friend and ask them)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.87
¬ Remarkable(play game with your friend, be used to have good time)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.83
¬ Remarkable(play game with your friend, requires you)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.94
¬ Remarkable(play game with your friend, be used to have fun with your friend)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.83
¬ Remarkable(play game with your friend, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.91
¬ Remarkable(play game with your friend, requires choose one everyone can play)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.13
¬ Typical(play game with your friend, requires get some friend and ask them)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Remarkable(play game with your friend, requires be nice to them)
Evidence: 0.86
¬ Remarkable(play game with your friend, be motivated by have nothing good to do)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.15
¬ Typical(play game with your friend, be motivated by you have nothing good to do)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.89
¬ Plausible(play game with your friend, requires find some good friend)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.16
¬ Typical(play game with your friend, requires choose one everyone can play)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.85
¬ Plausible(play game with your friend, be used to have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.92
¬ Plausible(play game with your friend, requires get some friend and ask them)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.19
¬ Typical(play game with your friend, requires find some good friend)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.80
¬ Plausible(play game with your friend, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.92
¬ Plausible(play game with your friend, be motivated by you have nothing good to do)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.91
¬ Plausible(play game with your friend, requires choose one everyone can play)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.98
¬ Plausible(play game with your friend, be used to have fun with your friend)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.87
¬ Plausible(play game with your friend, be motivated by have nothing good to do)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.99
¬ Plausible(play game with your friend, requires you)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.27
¬ Typical(play game with your friend, be used to have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.26
¬ Typical(play game with your friend, be motivated by have nothing good to do)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.52
¬ Salient(play game with your friend, requires choose one everyone can play)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.53
¬ Salient(play game with your friend, be motivated by have nothing good to do)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.57
¬ Salient(play game with your friend, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.62
¬ Salient(play game with your friend, requires find some good friend)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.62
¬ Salient(play game with your friend, requires get some friend and ask them)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.63
¬ Salient(play game with your friend, be motivated by you have nothing good to do)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.62
¬ Salient(play game with your friend, be used to have good time)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.25
Typical(play game with your friend, requires be nice to them)
Evidence: 0.36
¬ Typical(play game with your friend, be used to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.80
¬ Salient(play game with your friend, be used to have fun with your friend)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.90
¬ Salient(play game with your friend, requires you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.58
Salient(play game with your friend, requires be nice to them)
Evidence: 0.25
¬ Typical(play game with your friend, requires be nice to them)
Evidence: 0.90
¬ Remarkable(play game with your friend, requires be nice to them)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(play game with your friend, requires be nice to them)
Evidence: 0.25
¬ Typical(play game with your friend, requires be nice to them)