play game: be used to keep fit

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to keep fit 1.00
be used to keep score 0.76
be used to keep child occupy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(play game, be used to keep fit)
Evidence: 0.33
¬ Remarkable(board game, be used to keep child occupy)

Remarkability from sibling implausibility

0.34
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.48
Plausible(play game, be used to keep fit)
Evidence: 0.33
Remarkable(board game, be used to keep child occupy)
Evidence: 0.74
¬ Plausible(board game, be used to keep child occupy)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.48
Plausible(play game, be used to keep fit)
Evidence: 0.86
¬ Salient(play game, be used to keep fit)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.43
Typical(play game, be used to keep fit)
Evidence: 0.21
¬ Typical(play game, be used to keep score)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.86
Salient(play game, be used to keep fit)
Evidence: 0.90
¬ Salient(play game, be used to keep score)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.48
Plausible(play game, be used to keep fit)
Evidence: 0.72
¬ Plausible(play game, be used to keep score)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.34
Remarkable(play game, be used to keep fit)
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(play game, be used to keep fit)
Evidence: 0.43
¬ Typical(play game, be used to keep fit)
Evidence: 0.34
¬ Remarkable(play game, be used to keep fit)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.48
Plausible(play game, be used to keep fit)
Evidence: 0.43
¬ Typical(play game, be used to keep fit)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(play game, be used to keep fit)
Evidence: 0.50
¬ Typical(board game, be used to keep child occupy)