play game: be used to keep score

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to keep score 1.00
causes tie score 0.88
be used to play 0.78
be used to play at home 0.77
be used to win 0.77
be used to play game with friend 0.77
be used to keep fit 0.76
be motivated by win 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
Evidence: 0.39
¬ Remarkable(board game, be used to play at home)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
Evidence: 0.73
¬ Remarkable(board game, be used to play)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
Evidence: 0.73
¬ Remarkable(board game, be used to play game with friend)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.73
Remarkable(board game, be used to play game with friend)
Evidence: 0.04
¬ Plausible(board game, be used to play game with friend)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.73
Remarkable(board game, be used to play)
Evidence: 0.70
¬ Plausible(board game, be used to play)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.39
Remarkable(board game, be used to play at home)
Evidence: 0.23
¬ Plausible(board game, be used to play at home)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.90
¬ Salient(play game, be used to keep score)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.25
¬ Plausible(play game, causes tie score)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.90
Salient(play game, be used to keep score)
Evidence: 0.74
¬ Salient(play game, causes tie score)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.75
Remarkable(play game, be used to keep score)
Evidence: 0.51
¬ Remarkable(play game, causes tie score)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Salient(play game, be used to keep score)
Evidence: 0.80
¬ Salient(play game, be used to win)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.75
Remarkable(play game, be used to keep score)
Evidence: 0.34
¬ Remarkable(play game, be used to keep fit)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.90
Salient(play game, be used to keep score)
Evidence: 0.74
¬ Salient(play game, be motivated by win)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.90
Salient(play game, be used to keep score)
Evidence: 0.86
¬ Salient(play game, be used to keep fit)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.48
¬ Plausible(play game, be used to keep fit)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.21
Typical(play game, be used to keep score)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.75
Remarkable(play game, be used to keep score)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.75
Remarkable(play game, be used to keep score)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.21
Typical(play game, be used to keep score)
Evidence: 0.42
¬ Typical(play game, be used to win)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.21
Typical(play game, be used to keep score)
Evidence: 0.43
¬ Typical(play game, be used to keep fit)
0.39
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.88
Evidence: 0.21
Typical(play game, be used to keep score)
Evidence: 0.62
¬ Typical(play game, causes tie score)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Salient(play game, be used to keep score)
Evidence: 0.21
¬ Typical(play game, be used to keep score)
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.72
Plausible(play game, be used to keep score)
Evidence: 0.21
¬ Typical(play game, be used to keep score)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
Evidence: 0.14
¬ Typical(board game, be used to play)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
Evidence: 0.49
¬ Typical(board game, be used to play at home)
0.05
Rule weight: 0.14
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
Evidence: 0.68
¬ Typical(board game, be used to play game with friend)