play game: causes tie score

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes tie score 1.00
be used to keep score 0.88
causes win or loose 0.77
be used to win 0.77
be used to play game with friend 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(play game, causes tie score)
Evidence: 0.73
¬ Remarkable(board game, be used to play game with friend)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.25
Plausible(play game, causes tie score)
Evidence: 0.73
Remarkable(board game, be used to play game with friend)
Evidence: 0.04
¬ Plausible(board game, be used to play game with friend)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.25
Plausible(play game, causes tie score)
Evidence: 0.74
¬ Salient(play game, causes tie score)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.62
Typical(play game, causes tie score)
Evidence: 0.21
¬ Typical(play game, be used to keep score)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.74
Salient(play game, causes tie score)
Evidence: 0.90
¬ Salient(play game, be used to keep score)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.62
Typical(play game, causes tie score)
Evidence: 0.42
¬ Typical(play game, be used to win)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.74
Salient(play game, causes tie score)
Evidence: 0.80
¬ Salient(play game, be used to win)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.25
Plausible(play game, causes tie score)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.51
Remarkable(play game, causes tie score)
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.51
Remarkable(play game, causes tie score)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.35
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.25
Plausible(play game, causes tie score)
Evidence: 0.72
¬ Plausible(play game, be used to keep score)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.74
Salient(play game, causes tie score)
Evidence: 0.62
¬ Typical(play game, causes tie score)
Evidence: 0.51
¬ Remarkable(play game, causes tie score)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.25
Plausible(play game, causes tie score)
Evidence: 0.62
¬ Typical(play game, causes tie score)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(play game, causes tie score)
Evidence: 0.68
¬ Typical(board game, be used to play game with friend)