play game: causes enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes enjoy yourself 1.00
be used to enjoy yourself 0.98
causes enjoy it 0.89
be motivated by entertain yourself 0.87
causes you have fun 0.86
be at you 0.84
be motivated by you want to exercise your skill 0.83
requires want to have fun 0.82
causes have fun 0.80
causes you have good time 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.56
Plausible(anything, be at you)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.86
Plausible(play game, causes enjoy yourself)
Evidence: 0.56
¬ Plausible(anything, be at you)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(play game, causes enjoy yourself)
Evidence: 0.50
¬ Remarkable(anything, be at you)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.56
Plausible(anything, be at you)
Evidence: 0.93
Remarkable(play game, causes enjoy yourself)
Evidence: 0.86
¬ Plausible(play game, causes enjoy yourself)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.86
Plausible(play game, causes enjoy yourself)
Evidence: 0.90
¬ Salient(play game, causes enjoy yourself)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.08
Typical(play game, causes enjoy yourself)
Evidence: 0.06
¬ Typical(play game, causes enjoy it)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.08
Typical(play game, causes enjoy yourself)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Remarkable(play game, causes enjoy yourself)
Evidence: 0.95
¬ Remarkable(play game, causes enjoy it)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.08
Typical(play game, causes enjoy yourself)
Evidence: 0.02
¬ Typical(play game, be motivated by you want to exercise your skill)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.08
Typical(play game, causes enjoy yourself)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(play game, causes enjoy yourself)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)
Evidence: 0.93
¬ Remarkable(play game, causes enjoy yourself)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Plausible(play game, causes enjoy yourself)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(play game, causes enjoy yourself)
Evidence: 0.23
¬ Typical(anything, be at you)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.08
Typical(play game, causes enjoy yourself)
Evidence: 0.23
¬ Typical(anything, be at you)