play game: requires time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
requires time 1.00
requires free time 0.83
cost time 0.78
causes spend time 0.78
be happen all time 0.76
be used to pass time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.35
¬ Typical(play game, requires time)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.28
¬ Plausible(thing, be happen all time)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(play game, requires time)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(play game, requires time)
Evidence: 0.48
¬ Remarkable(board game, be used to pass time)

Remarkability from parent implausibility

0.20
Rule weight: 0.42
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.42
Remarkable(play game, requires time)
Evidence: 0.91
¬ Plausible(play game, requires time)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.48
Remarkable(board game, be used to pass time)
Evidence: 0.85
¬ Plausible(board game, be used to pass time)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.72
¬ Salient(play game, requires time)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.58
¬ Plausible(play game, requires free time)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.72
¬ Plausible(play game, cost time)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.42
Remarkable(play game, requires time)
Evidence: 0.14
¬ Remarkable(play game, cost time)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.72
Salient(play game, requires time)
Evidence: 0.49
¬ Salient(play game, cost time)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.42
Remarkable(play game, requires time)
Evidence: 0.35
¬ Remarkable(play game, requires free time)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.35
Typical(play game, requires time)
Evidence: 0.37
¬ Typical(play game, requires free time)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.72
Salient(play game, requires time)
Evidence: 0.87
¬ Salient(play game, requires free time)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.35
Typical(play game, requires time)
Evidence: 0.86
¬ Typical(play game, cost time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Salient(play game, requires time)
Evidence: 0.35
¬ Typical(play game, requires time)
Evidence: 0.42
¬ Remarkable(play game, requires time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.35
¬ Typical(play game, requires time)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(play game, requires time)
Evidence: 0.38
¬ Typical(thing, be happen all time)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(play game, requires time)
Evidence: 0.32
¬ Typical(board game, be used to pass time)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.35
Typical(play game, requires time)
Evidence: 0.38
¬ Typical(thing, be happen all time)