play guitar: requires buy one

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents member
Weight: 0.45
, life
Weight: 0.45
, well
Weight: 0.42
Siblings guitarist
Weight: 0.31
, violinist
Weight: 0.29
, family member
Weight: 0.29
, barbershop quartet
Weight: 0.28
, professional football
Weight: 0.28

Related properties

Property Similarity
requires buy one 1.00
requires get one 0.86
requires use pick 0.78
be used to enjoy other person company 0.76
be use for obtain water 0.76
requires buy guitar 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.23
Plausible(well, be use for obtain water)
Evidence: 0.81
¬ Typical(play guitar, requires buy one)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.07
Plausible(play guitar, requires buy one)
Evidence: 0.23
¬ Plausible(well, be use for obtain water)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(play guitar, requires buy one)
Evidence: 0.57
¬ Remarkable(well, be use for obtain water)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.23
Plausible(well, be use for obtain water)
Evidence: 0.44
Remarkable(play guitar, requires buy one)
Evidence: 0.07
¬ Plausible(play guitar, requires buy one)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.07
Plausible(play guitar, requires buy one)
Evidence: 0.45
¬ Salient(play guitar, requires buy one)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.81
Typical(play guitar, requires buy one)
Evidence: 0.48
¬ Typical(play guitar, requires get one)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.81
Typical(play guitar, requires buy one)
Evidence: 0.48
¬ Typical(play guitar, requires use pick)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.07
Plausible(play guitar, requires buy one)
Evidence: 0.20
¬ Plausible(play guitar, requires get one)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.81
Typical(play guitar, requires buy one)
Evidence: 0.51
¬ Typical(play guitar, requires buy guitar)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.81
Typical(play guitar, requires buy one)
Evidence: 0.60
¬ Typical(play guitar, be used to enjoy other person company)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.07
Plausible(play guitar, requires buy one)
Evidence: 0.14
¬ Plausible(play guitar, be used to enjoy other person company)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.07
Plausible(play guitar, requires buy one)
Evidence: 0.24
¬ Plausible(play guitar, requires use pick)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.45
Salient(play guitar, requires buy one)
Evidence: 0.40
¬ Salient(play guitar, requires buy guitar)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.44
Remarkable(play guitar, requires buy one)
Evidence: 0.56
¬ Remarkable(play guitar, requires use pick)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.45
Salient(play guitar, requires buy one)
Evidence: 0.71
¬ Salient(play guitar, requires get one)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.45
Salient(play guitar, requires buy one)
Evidence: 0.59
¬ Salient(play guitar, be used to enjoy other person company)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.86
Evidence: 0.44
Remarkable(play guitar, requires buy one)
Evidence: 0.77
¬ Remarkable(play guitar, requires get one)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.44
Remarkable(play guitar, requires buy one)
Evidence: 0.67
¬ Remarkable(play guitar, be used to enjoy other person company)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.45
Salient(play guitar, requires buy one)
Evidence: 0.74
¬ Salient(play guitar, requires use pick)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.44
Remarkable(play guitar, requires buy one)
Evidence: 0.75
¬ Remarkable(play guitar, requires buy guitar)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.07
Plausible(play guitar, requires buy one)
Evidence: 0.68
¬ Plausible(play guitar, requires buy guitar)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.45
Salient(play guitar, requires buy one)
Evidence: 0.81
¬ Typical(play guitar, requires buy one)
Evidence: 0.44
¬ Remarkable(play guitar, requires buy one)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.24
Similarity weight: 1.00
Evidence: 0.07
Plausible(play guitar, requires buy one)
Evidence: 0.81
¬ Typical(play guitar, requires buy one)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(play guitar, requires buy one)
Evidence: 0.45
¬ Typical(well, be use for obtain water)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.81
Typical(play guitar, requires buy one)
Evidence: 0.45
¬ Typical(well, be use for obtain water)