play guitar: be used to enjoy other person company

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.45
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Weight: 0.42
Siblings guitarist
Weight: 0.31
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Weight: 0.29
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Weight: 0.29
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Weight: 0.28
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Weight: 0.28

Related properties

Property Similarity
be used to enjoy other person company 1.00
be used to enjoy yourself 0.80
causes you can entertain friend and family 0.78
be used to have fun with friend 0.77
be used to have fun 0.76
requires buy one 0.76
be used to make others happy 0.75
be used to entertain person 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.14
Plausible(play guitar, be used to enjoy other person company)
Evidence: 0.59
¬ Salient(play guitar, be used to enjoy other person company)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.14
Plausible(play guitar, be used to enjoy other person company)
Evidence: 0.07
¬ Plausible(play guitar, requires buy one)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.60
Typical(play guitar, be used to enjoy other person company)
Evidence: 0.32
¬ Typical(play guitar, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.67
Remarkable(play guitar, be used to enjoy other person company)
Evidence: 0.44
¬ Remarkable(play guitar, requires buy one)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.60
Typical(play guitar, be used to enjoy other person company)
Evidence: 0.38
¬ Typical(play guitar, be used to have fun with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.60
Typical(play guitar, be used to enjoy other person company)
Evidence: 0.35
¬ Typical(play guitar, be used to make others happy)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.14
Plausible(play guitar, be used to enjoy other person company)
Evidence: 0.18
¬ Plausible(play guitar, be used to entertain person)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.59
Salient(play guitar, be used to enjoy other person company)
Evidence: 0.45
¬ Salient(play guitar, requires buy one)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.14
Plausible(play guitar, be used to enjoy other person company)
Evidence: 0.25
¬ Plausible(play guitar, be used to have fun with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.60
Typical(play guitar, be used to enjoy other person company)
Evidence: 0.53
¬ Typical(play guitar, be used to entertain person)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.67
Remarkable(play guitar, be used to enjoy other person company)
Evidence: 0.69
¬ Remarkable(play guitar, be used to entertain person)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.14
Plausible(play guitar, be used to enjoy other person company)
Evidence: 0.28
¬ Plausible(play guitar, be used to make others happy)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.14
Plausible(play guitar, be used to enjoy other person company)
Evidence: 0.31
¬ Plausible(play guitar, be used to have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.67
Remarkable(play guitar, be used to enjoy other person company)
Evidence: 0.85
¬ Remarkable(play guitar, be used to have fun with friend)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.67
Remarkable(play guitar, be used to enjoy other person company)
Evidence: 0.86
¬ Remarkable(play guitar, be used to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.59
Salient(play guitar, be used to enjoy other person company)
Evidence: 0.68
¬ Salient(play guitar, be used to make others happy)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.67
Remarkable(play guitar, be used to enjoy other person company)
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.59
Salient(play guitar, be used to enjoy other person company)
Evidence: 0.72
¬ Salient(play guitar, be used to have fun with friend)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.59
Salient(play guitar, be used to enjoy other person company)
Evidence: 0.69
¬ Salient(play guitar, be used to entertain person)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.59
Salient(play guitar, be used to enjoy other person company)
Evidence: 0.75
¬ Salient(play guitar, be used to have fun)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.60
Typical(play guitar, be used to enjoy other person company)
Evidence: 0.81
¬ Typical(play guitar, requires buy one)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.59
Salient(play guitar, be used to enjoy other person company)
Evidence: 0.60
¬ Typical(play guitar, be used to enjoy other person company)
Evidence: 0.67
¬ Remarkable(play guitar, be used to enjoy other person company)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.14
Plausible(play guitar, be used to enjoy other person company)
Evidence: 0.60
¬ Typical(play guitar, be used to enjoy other person company)